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Rust Insights

Server profile · EU

[Rust.kz] Test

Online, with 0 of 10 players on; ranked #7,602 of every public Rust server, the top 34%. It last wiped 14h ago.

Filed under weekly wipes vanillamoddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 10 players now 0% full
17-day averagepeak 3
#7,602ranktop 34% · #2055 in EU
14h agolast wipeweekly schedule
6d 9hnext wipeTue 3 Nov, 08:21 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0123408:0011:0013:0016:0018:0021:00Wiped Tue 27 Oct, 08:21 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
025507510008:0011:0013:0016:0018:0021:00Wiped Tue 27 Oct, 08:21 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Tuesday 3 November, 08:21 UTC, in 6d 9h. Its weekly schedule tag · low confidence

4.2 days usual gap between real wipes
25% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
33% crowd held else halves by day 2.5

Coming wipes

  1. 6d 9hTue 3 Nov, 08:21 UTC
  2. 8d 19hThu 5 Nov, 19:00 UTCFW
  3. 13d 9hTue 10 Nov, 08:21 UTC
  4. 20d 9hTue 17 Nov, 08:21 UTC
  5. 27d 9hTue 24 Nov, 08:21 UTC
  6. 34d 9hTue 1 Dec, 08:21 UTC
  7. 36d 19hThu 3 Dec, 19:00 UTCFW
  8. 41d 9hTue 8 Dec, 08:21 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:21 UTC14h ago – – running 0
Fri 23 Oct, 15:43 UTC4d ago 0 – – 0
Thu 22 Oct, 10:08 UTC5d ago 3 – 1.2 days 0
Thu 15 Oct, 08:32 UTC12d ago 4 halved by day 3 7.1 days 0
Sat 10 Oct, 13:59 UTC17d ago 1 held half 4.8 days 0
Fri 2 Oct, 16:19 UTC25d ago 1 halved by day 2 7.9 days 0
Thu 1 Oct, 17:51 UTC FW26d ago 5 – 0.9 days 4
Wed 30 Sep, 06:07 UTC27d ago 5 – 1.5 days 0
Thu 24 Sep, 06:11 UTC33d ago 2 halved by day 3 6 days 0
Fri 18 Sep, 14:16 UTC39d ago 2 halved by day 1 5.7 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average125/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average83/225
  3. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average25/200
  4. [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average11/175
  5. TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 23 on average16/100
  6. RustAria #2 [х2 | NoLimit | Мoскoвcкий]EU · groups of 16+ · weekly · 13 on average8/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does [Rust.kz] Test look like once wipe day arrives?

Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 0 hours after it started. In 33% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.5.

On what schedule does [Rust.kz] Test wipe?

The prediction for [Rust.kz] Test follows its tag, because too few of its wipes are on record to confirm the schedule. Tuesday 3 November at 08:21 UTC is when the next wipe is due. 14 hours have passed since its current world was created. The tags list wipes as weekly.

Server

Does [Rust.kz] Test hold a steady frame rate?

The 48-hour average for server fps is 94, and 86 was the lowest seen. At its highest the entity count reached 81,077: buildings, deployables and everything else. It drew as much as 2,542 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is [Rust.kz] Test on?

Rust network protocol 2635 and build 168909 on Linux is what [Rust.kz] Test runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [Rust.kz] Test, and is it up at the moment?

At the time of this check [Rust.kz] Test is online. The uptime it reports puts the last restart at about 12 hours ago. It spent 6 of the last 7 full days' 168 hours up, 4% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does [Rust.kz] Test sit?

The EU tag is how [Rust.kz] Test places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 89.218.13.150:28015.

Tags

How should you read the tags listed for [Rust.kz] Test?

When the game's server browser reads [Rust.kz] Test, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates [Rust.kz] Test?

The same operator probably runs them: [Rust.kz] Test publishes a rust.kz hostname, and 1 other server we track does too.

Which Rust Insights filters and lists feature [Rust.kz] Test?

[Rust.kz] Test appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Population history

How many players are on [Rust.kz] Test right now?

[Rust.kz] Test shows 0 players at the moment, against 10 slots. Over the past week it peaked at 3 and averaged 1 players. Its strongest hour in the past 48 was 18:00 UTC, with an average of 3 players.

Where does [Rust.kz] Test sit in the rankings?

On the seven-day player-hours measure, [Rust.kz] Test is #7,602, in the top 34% of all ranked servers and #2,055 in Europe.

Rules and settings

How is [Rust.kz] Test configured, and what rules apply?

No gather rate appears in the name of [Rust.kz] Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.

Which map is live on [Rust.kz] Test?

[Rust.kz] Test runs a procedural map of size 3,650 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

How can you get onto [Rust.kz] Test?

Open the console with F1 in Rust and enter client.connect 89.218.13.150:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/STJwd78hZz.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Once a week it wipes.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.