Server profile · EU
[Rust.kz] Test
Online, with 0 of 10 players on; ranked #7,602 of every public Rust server, the top 34%. It last wiped 14h ago.
Online EU 89.218.13.150:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Tuesday 3 November, 08:21 UTC, in 6d 9h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 9hTue 3 Nov, 08:21 UTC
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 13d 9hTue 10 Nov, 08:21 UTC
- 20d 9hTue 17 Nov, 08:21 UTC
- 27d 9hTue 24 Nov, 08:21 UTC
- 34d 9hTue 1 Dec, 08:21 UTC
- 36d 19hThu 3 Dec, 19:00 UTCFW
- 41d 9hTue 8 Dec, 08:21 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC14h ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC4d ago | 0 | – | – | 0 |
| Thu 22 Oct, 10:08 UTC5d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC12d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC17d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC25d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW26d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC27d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC33d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC39d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC40d ago | 5 | – | 1.1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does [Rust.kz] Test look like once wipe day arrives?
Recent wipes peaked at 2 players on average. The peak crowd on this wipe came 0 hours after it started. In 33% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.5.
On what schedule does [Rust.kz] Test wipe?
The prediction for [Rust.kz] Test follows its tag, because too few of its wipes are on record to confirm the schedule. Tuesday 3 November at 08:21 UTC is when the next wipe is due. 14 hours have passed since its current world was created. The tags list wipes as weekly.
Server
Does [Rust.kz] Test hold a steady frame rate?
The 48-hour average for server fps is 94, and 86 was the lowest seen. At its highest the entity count reached 81,077: buildings, deployables and everything else. It drew as much as 2,542 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is [Rust.kz] Test on?
Rust network protocol 2635 and build 168909 on Linux is what [Rust.kz] Test runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is [Rust.kz] Test, and is it up at the moment?
At the time of this check [Rust.kz] Test is online. The uptime it reports puts the last restart at about 12 hours ago. It spent 6 of the last 7 full days' 168 hours up, 4% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does [Rust.kz] Test sit?
The EU tag is how [Rust.kz] Test places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 89.218.13.150:28015.
Tags
How should you read the tags listed for [Rust.kz] Test?
When the game's server browser reads [Rust.kz] Test, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^w (Weekly): Once a week it wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Who operates [Rust.kz] Test?
The same operator probably runs them: [Rust.kz] Test publishes a rust.kz hostname, and 1 other server we track does too.
Which Rust Insights filters and lists feature [Rust.kz] Test?
[Rust.kz] Test appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population history
How many players are on [Rust.kz] Test right now?
[Rust.kz] Test shows 0 players at the moment, against 10 slots. Over the past week it peaked at 3 and averaged 1 players. Its strongest hour in the past 48 was 18:00 UTC, with an average of 3 players.
Where does [Rust.kz] Test sit in the rankings?
On the seven-day player-hours measure, [Rust.kz] Test is #7,602, in the top 34% of all ranked servers and #2,055 in Europe.
Rules and settings
How is [Rust.kz] Test configured, and what rules apply?
No gather rate appears in the name of [Rust.kz] Test. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
Which map is live on [Rust.kz] Test?
[Rust.kz] Test runs a procedural map of size 3,650 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
Connecting
How can you get onto [Rust.kz] Test?
Open the console with F1 in Rust and enter client.connect 89.218.13.150:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/STJwd78hZz.
