Skip to the story

Live edition67,217 playing on 11,710 servers

Rust Insights

Server profile

[EU/FIN] Hermit's Island

Online, with 0 of 150 players on; ranked #7,446 of every public Rust server, the top 33%. It last wiped 11d ago.

Filed under monthly wipes vanillamoddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 150 players now 0% full
07-day averagepeak 1
#7,446ranktop 33%
11d agolast wipemonthly schedule
8d 6hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040013:0022:0007:0016:0001:0010:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep26 Sep11 Oct16 Oct22 Oct28 Oct

Note: Top 33% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Force wipes only.

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

6.4 days usual gap between real wipes
2 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

Coming wipes

  1. 8d 6hThu 5 Nov, 19:00 UTCFW
  2. 36d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:09 UTC11d ago 2 – running 1
Sat 10 Oct, 11:37 UTC18d ago 1 held half 6.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average134/700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average53/1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average17/1000
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 64 on average474/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 63 on average189/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 59 on average17/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at [EU/FIN] Hermit's Island?

At their busiest, its recent wipes drew 2 players on average. 19 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 100% of its recent wipes.

When does [EU/FIN] Hermit's Island wipe, and how often?

The only wipe on [EU/FIN] Hermit's Island is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. The world you are playing on now was made 11 days 14 hours ago. The tags put wipes at monthly.

About the server

Does [EU/FIN] Hermit's Island hold a steady frame rate?

The 48-hour average for server fps is 199, and 149 was the lowest seen. The world held a peak of 30,979 entities, counting buildings, deployables and all the rest. The highest memory figure was 1,824 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [EU/FIN] Hermit's Island currently run?

Rust network protocol 2635 and build 168909 on Linux is what [EU/FIN] Hermit's Island runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is [EU/FIN] Hermit's Island, and is it up at the moment?

At the time of this check [EU/FIN] Hermit's Island is online. Going by the uptime figure it gives, its last restart was around 6 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for [EU/FIN] Hermit's Island?

[EU/FIN] Hermit's Island publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 89.190.5.80:28035.

Lists and tags

What is meant by each tag on [EU/FIN] Hermit's Island?

When the game's server browser reads [EU/FIN] Hermit's Island, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp150 (Max players): It holds 150 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature [EU/FIN] Hermit's Island?

[EU/FIN] Hermit's Island appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population history

How many players are on [EU/FIN] Hermit's Island right now?

[EU/FIN] Hermit's Island shows 0 players at the moment, against 150 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 15:00 UTC, with an average of 1 players.

In the ranking of Rust servers, where does [EU/FIN] Hermit's Island place?

The player-hours ranking for the last seven days puts [EU/FIN] Hermit's Island at #7,446, among the top 33% of all ranked servers.

Settings and rules

What settings and rules apply on [EU/FIN] Hermit's Island?

Nothing about gather rate is given in the name of [EU/FIN] Hermit's Island. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

Which map is live on [EU/FIN] Hermit's Island?

The game generates the map on [EU/FIN] Hermit's Island: procedural, size 2,500, seed 819921473. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Connecting

What is the way to join [EU/FIN] Hermit's Island?

Type client.connect 89.190.5.80:28035 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://sereneisland.eu is its website.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^z,^y,^m,^v,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp150
Max players It holds 150 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the rhythm: one wipe a month.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.