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Rust Insights

Server profile

LAG-TEAM

Offline, with 0 of 5 players on; ranked #15,825 of every public Rust server, the top 72%. It last wiped 26d ago.

Filed under
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,825ranktop 72%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

12 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:11 UTC26d ago 1 – running 0
Sun 20 Sep, 16:59 UTC38d ago 1 halved by day 5 12 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average137/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average18/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average35/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at LAG-TEAM?

Recent wipes peaked at 1 players on average. 1 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 5.

On what schedule does LAG-TEAM wipe?

Its rhythm cannot be read yet: LAG-TEAM has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 9 hours have passed since its current world was created.

Server details

On what version does LAG-TEAM currently run?

The Rust build is network protocol 2634 and build 166652, running on Windows, for LAG-TEAM. The same protocol is required to join, and Steam takes care of updating it.

How reliable is LAG-TEAM, and is it up at the moment?

Offline at the moment, LAG-TEAM was last seen 20 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does LAG-TEAM run from?

There is no region published for LAG-TEAM. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 89.179.241.141:28015.

Server tags

Which meanings sit behind the tags on LAG-TEAM?

When the game's server browser reads LAG-TEAM, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does LAG-TEAM turn up among the Rust Insights lists and filters?

LAG-TEAM appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on LAG-TEAM right now?

LAG-TEAM was last seen 20 days 6 hours ago and is offline right now.

In the ranking of Rust servers, where does LAG-TEAM place?

On player hours for the last seven days, LAG-TEAM sits at #15,825, inside the top 72% of ranked servers.

Settings and rules

What are the settings and rules for LAG-TEAM?

Nothing about gather rate is given in the name of LAG-TEAM. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.

Which map is live on LAG-TEAM?

The game generates the map on LAG-TEAM: procedural, size 3,700, seed 420830277. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How do you connect to LAG-TEAM?

To connect, start Rust and enter client.connect 89.179.241.141:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.