Server profile · EU
TEAM PROJECT
Offline, with 0 of 150 players on; ranked #15,871 of every public Rust server, the top 71%. It last wiped 37d ago.
Offline EU 89.105.200.145:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 4d 17h. Weekly: 7 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++5/200
- KRISTALIX RUST - X50 | NOLIMIT | 27.100/150
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The short version
Quick answers
From the figures on this page.
Wipe days
When does TEAM PROJECT wipe, and how often?
An estimate from weekly: 7 days after its last wipe gives the next wipe on TEAM PROJECT. You can expect the next wipe on Tuesday 3 November at 18:39 UTC. This world dates from 37 days 6 hours ago. A weekly wipe schedule is published in its tags.
Server details
What Rust version is live on TEAM PROJECT?
Running on Linux, TEAM PROJECT is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TEAM PROJECT, and is it online?
The last sighting of TEAM PROJECT was 35 days 6 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 24 September 2026 is when Rust Insights first saw it.
What location is listed for TEAM PROJECT?
Its EU tag is what TEAM PROJECT uses to list itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 89.105.200.145:28015 is where it answers.
Lists and tags
What is meant by each tag on TEAM PROJECT?
These tags come from TEAM PROJECT and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^i (Battlefield): PvP is quick, helped by kits and raised rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): The server browser files this server under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature TEAM PROJECT?
The Rust Insights lists that carry TEAM PROJECT are Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. You will find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population history
How many players are on TEAM PROJECT right now?
The last time TEAM PROJECT was seen online was 35 days 6 hours ago, and it is offline now.
In the ranking of Rust servers, where does TEAM PROJECT place?
On the seven-day player-hours measure, TEAM PROJECT is #15,871, in the top 71% of all ranked servers and #2,537 in Europe.
Settings and rules
What settings and rules apply on TEAM PROJECT?
The name of TEAM PROJECT does not state a gather rate. No group limit is set, so the game's default of 8 players applies. battlefield is the game mode, fast PvP with kits and high rates. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
How to join
How do you connect to TEAM PROJECT?
Open the console with F1 in Rust and enter client.connect 89.105.200.145:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.