Server profile · EU
TEAM PROJECT
Offline, with 0 of 150 players on; ranked #16,840 of every public Rust server, the top 72%. It last wiped 36d ago.
Offline EU 89.105.200.135:28015 checked 32d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 11h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 11hTue 3 Nov, 18:39 UTC
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 12d 11hTue 10 Nov, 18:39 UTC
- 19d 11hTue 17 Nov, 18:39 UTC
- 26d 11hTue 24 Nov, 18:39 UTC
- 33d 11hTue 1 Dec, 18:39 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 40d 11hTue 8 Dec, 18:39 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 18:39 UTC36d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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The short version
Quick answers
From the figures on this page.
Wipe days
When does TEAM PROJECT wipe, and how often?
Its tag sets the prediction: too few wipes on TEAM PROJECT are on record to confirm the schedule. You can expect the next wipe on Tuesday 3 November at 18:39 UTC. This world dates from 36 days 12 hours ago. A weekly wipe schedule is published in its tags.
About the server
Which Rust version is TEAM PROJECT on?
The Rust build is network protocol 2633 and build 165217, running on Linux, for TEAM PROJECT. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for TEAM PROJECT, and is it online?
Offline at the moment, TEAM PROJECT was last seen 32 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
What location is listed for TEAM PROJECT?
With its EU tag, TEAM PROJECT lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 89.105.200.135:28015.
Tags
What is meant by each tag on TEAM PROJECT?
When the game's server browser reads TEAM PROJECT, it finds these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp150 (Max players): 150 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^w (Weekly): The cycle repeats each week; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does TEAM PROJECT appear?
The Rust Insights lists that carry TEAM PROJECT are Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population history
How many players are on TEAM PROJECT right now?
TEAM PROJECT was last seen 32 days 12 hours ago and is offline right now.
Where does TEAM PROJECT sit in the rankings?
TEAM PROJECT holds #16,840 for player hours over the last seven days, #2,572 in Europe and in the top 72% of all ranked servers.
Rules and settings
How is TEAM PROJECT configured, and what rules apply?
The name of TEAM PROJECT does not state a gather rate. Groups can reach 8 players, which is the default in the game. battlefield is the game mode, fast PvP with kits and high rates. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.
Connecting
How do you connect to TEAM PROJECT?
Open the console with F1 in Rust and enter client.connect 89.105.200.135:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.