Server profile · EU
TEAM PROJECT
Offline, with 0 of 150 players on; ranked #15,481 of every public Rust server. It last wiped 39d ago.
Offline EU 89.105.199.215:28015 checked 39d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 21h. Weekly: 7 days after its last wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++21/200
- KRISTALIX RUST - X50 | NOLIMIT | 27.106/150
- EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|Skinbo7/200
The short version
Quick answers
From the figures on this page.
Wipe days
How often does TEAM PROJECT wipe, and on which day?
An estimate from weekly: 7 days after its last wipe gives the next wipe on TEAM PROJECT. Sunday 1 November at 08:43 UTC is when the next wipe is due. This world dates from 39 days 2 hours ago. A weekly wipe schedule is published in its tags.
Server
What Rust version is live on TEAM PROJECT?
The Rust build is network protocol 2633 and build 164530, running on Linux, for TEAM PROJECT. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for TEAM PROJECT, and is it online?
TEAM PROJECT is offline at the moment; the last time it was seen was 39 days 1 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 20 September 2026.
What location is listed for TEAM PROJECT?
With its EU tag, TEAM PROJECT lists itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 89.105.199.215:28015.
Tags
Which meanings sit behind the tags on TEAM PROJECT?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe are what TEAM PROJECT publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does TEAM PROJECT turn up among the Rust Insights lists and filters?
These Rust Insights lists include TEAM PROJECT: Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
How many players are on TEAM PROJECT right now, and how does that number move?
The last time TEAM PROJECT was seen online was 39 days 1 hours ago, and it is offline now.
In the ranking of Rust servers, where does TEAM PROJECT place?
In Europe, TEAM PROJECT is #2,534; across all ranked servers it is #15,481 on seven-day player hours, in the top –.
Rules and settings
What are the settings and rules for TEAM PROJECT?
No gather rate appears in the name of TEAM PROJECT. The default of 8 players per group is what applies here. battlefield is the game mode, fast PvP with kits and high rates. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. The server has Valve's VAC anti-cheat switched on.
What is the map on TEAM PROJECT?
The map on TEAM PROJECT is procedural and the game generates it.
Join
How do you connect to TEAM PROJECT?
To connect, start Rust and enter client.connect 89.105.199.215:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.