Server profile · EU
TEAM PROJECT
Offline, with 0 of 150 players on; ranked #15,478 of every public Rust server, the top 71%. It last wiped 35d ago.
Offline EU 89.105.199.210:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Wednesday 4 November, 18:57 UTC, in 6d 21h. Its weekly schedule tag · low confidence
Coming wipes
- 6d 21hWed 4 Nov, 18:57 UTC
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 13d 21hWed 11 Nov, 18:57 UTC
- 20d 21hWed 18 Nov, 18:57 UTC
- 27d 21hWed 25 Nov, 18:57 UTC
- 34d 21hWed 2 Dec, 18:57 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 41d 21hWed 9 Dec, 18:57 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC35d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
On TEAM PROJECT, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 1 hours after the latest wipe, the crowd peaked.
How often does TEAM PROJECT wipe, and on which day?
Its tag sets the prediction: too few wipes on TEAM PROJECT are on record to confirm the schedule. Wednesday 4 November at 18:57 UTC is when the next wipe is due. This world dates from 35 days 2 hours ago. The tags list wipes as weekly.
Server details
On what version does TEAM PROJECT currently run?
Running on Linux, TEAM PROJECT is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
Has TEAM PROJECT stayed online, and is it up now?
TEAM PROJECT is offline at the moment; the last time it was seen was 35 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 22 September 2026.
Where does TEAM PROJECT run from?
Its EU tag is what TEAM PROJECT uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 89.105.199.210:28015.
Tags
Which meanings sit behind the tags on TEAM PROJECT?
When the game's server browser reads TEAM PROJECT, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): PvP is quick, helped by kits and raised rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TEAM PROJECT turn up among the Rust Insights lists and filters?
TEAM PROJECT appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
How many players are on TEAM PROJECT right now?
TEAM PROJECT is offline at the moment; the last sighting was 35 days 2 hours ago.
How does TEAM PROJECT compare with other Rust servers in the ranking?
On the seven-day player-hours measure, TEAM PROJECT is #15,478, in the top 71% of all ranked servers and #2,515 in Europe.
Rules and settings
What are the settings and rules for TEAM PROJECT?
Nothing about gather rate is given in the name of TEAM PROJECT. Groups can reach 8 players, which is the default in the game. You get battlefield as the game mode, fast PvP with kits and high rates. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
Join
How can you get onto TEAM PROJECT?
Type client.connect 89.105.199.210:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.