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Rust Insights

Server profile · EU

TEAM PROJECT

Offline, with 0 of 150 players on; ranked #15,478 of every public Rust server, the top 71%. It last wiped 35d ago.

Filed under weekly wipes vanillamoddedoxide
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak –
#15,478ranktop 71% · #2515 in EU
35d agolast wipeweekly schedule
6d 21hnext wipeWed 4 Nov, 18:57 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep

Note: Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Wednesday 4 November, 18:57 UTC, in 6d 21h. Its weekly schedule tag · low confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 21hWed 4 Nov, 18:57 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 13d 21hWed 11 Nov, 18:57 UTC
  4. 20d 21hWed 18 Nov, 18:57 UTC
  5. 27d 21hWed 25 Nov, 18:57 UTC
  6. 34d 21hWed 2 Dec, 18:57 UTC
  7. 35d 21hThu 3 Dec, 19:00 UTCFW
  8. 41d 21hWed 9 Dec, 18:57 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 18:57 UTC35d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 4 on average2/100
  2. RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10EU · groups of 50+ · 5x · weekly · 182 on average151/165
  3. CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 60 on average78/105
  4. X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 10 on average5/200
  5. KRISTALIX RUST - X50 | NOLIMIT | 27.10EU · groups of 30+ · 50x · weekly · 8 on average8/150
  6. EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|SkinboEU · groups of 10+ · 20x · weekly · 6 on average14/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

On TEAM PROJECT, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 1 hours after the latest wipe, the crowd peaked.

How often does TEAM PROJECT wipe, and on which day?

Its tag sets the prediction: too few wipes on TEAM PROJECT are on record to confirm the schedule. Wednesday 4 November at 18:57 UTC is when the next wipe is due. This world dates from 35 days 2 hours ago. The tags list wipes as weekly.

Server details

On what version does TEAM PROJECT currently run?

Running on Linux, TEAM PROJECT is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.

Has TEAM PROJECT stayed online, and is it up now?

TEAM PROJECT is offline at the moment; the last time it was seen was 35 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 22 September 2026.

Where does TEAM PROJECT run from?

Its EU tag is what TEAM PROJECT uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 89.105.199.210:28015.

Tags

Which meanings sit behind the tags on TEAM PROJECT?

When the game's server browser reads TEAM PROJECT, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): PvP is quick, helped by kits and raised rates; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Find it in the browser under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does TEAM PROJECT turn up among the Rust Insights lists and filters?

TEAM PROJECT appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player counts

How many players are on TEAM PROJECT right now?

TEAM PROJECT is offline at the moment; the last sighting was 35 days 2 hours ago.

How does TEAM PROJECT compare with other Rust servers in the ranking?

On the seven-day player-hours measure, TEAM PROJECT is #15,478, in the top 71% of all ranked servers and #2,515 in Europe.

Rules and settings

What are the settings and rules for TEAM PROJECT?

Nothing about gather rate is given in the name of TEAM PROJECT. Groups can reach 8 players, which is the default in the game. You get battlefield as the game mode, fast PvP with kits and high rates. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Join

How can you get onto TEAM PROJECT?

Type client.connect 89.105.199.210:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp150
Max players The slot count is 150.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build It runs game build 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly Once a week it wipes.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^i
Battlefield PvP is quick, helped by kits and raised rates.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.