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Rust Insights

Server profile · EU

server moss

Online, with 0 of 100 players on; ranked #10,370 of every public Rust server, the top 47%. It last wiped 9d ago.

Filed under vanillamoddedoxidepremium
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak 1
#10,370ranktop 47% · #2294 in EU
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020010:0019:0004:0013:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Note: Top 47% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 days usual gap between real wipes
40% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 11:53 UTC9d ago 1 – running 1
Mon 12 Oct, 19:47 UTC15d ago 1 halved by day 1 5.7 days 1
Thu 1 Oct, 19:35 UTC FW26d ago 1 halved by day 5 11 days 0
Wed 30 Sep, 16:23 UTC27d ago 2 – 1.1 days 1
Wed 30 Sep, 08:52 UTC28d ago 2 – 0.3 days 0
Thu 24 Sep, 09:25 UTC33d ago 1 halved by day 1 6 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average124/100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average185/225
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average93/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average5/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average40/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average14/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What does server moss look like once wipe day arrives?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

On what schedule does server moss wipe?

No next wipe can be predicted for server moss, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 9 days 20 hours have passed since its current world was created.

Server

What does performance look like on server moss?

Average server fps over the last 48 hours was 86, with a floor of 43. The world held a peak of 70,561 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,631 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is server moss on?

Rust network protocol 2635 and build 168909 on Linux is what server moss runs. Joining needs your game on the same protocol, which Steam updates for you.

Has server moss stayed online, and is it up now?

Right now server moss is up and running. About 19 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 24 September 2026.

Where does server moss run from?

Its EU tag is what server moss uses to list itself in Europe. Rust Insights reports the location a server declares, not the physical place of the machine. 87.88.86.23:28015 is where it answers.

Server tags

How should you read the tags listed for server moss?

These tags come from server moss and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): The server browser files this server under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does server moss turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry server moss are Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: Premium; Server tag: Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on server moss right now, and how does that number move?

At the time of this refresh, server moss holds 0 players on 100 slots. Over the past week it peaked at 1 and averaged 0 players.

How does server moss compare with other Rust servers in the ranking?

server moss holds #10,370 for player hours over the last seven days, #2,294 in Europe and in the top 47% of all ranked servers.

Settings and rules

What are the settings and rules for server moss?

The name of server moss does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server describes itself as vanilla, meaning no kits, rate changes or rule changes: this is the game as Facepunch ships it. You need Rust's premium status to get in. The server has Valve's VAC anti-cheat switched on.

What is the map on server moss?

Size 3,500 and seed 1299509428 define the procedural map on server moss, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

How can you get onto server moss?

To connect, start Rust and enter client.connect 87.88.86.23:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You need Rust's premium status to get in.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^v,EU,^q,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla No kits, rate changes or rule changes: this is the game as Facepunch ships it.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe The server browser files this server under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.