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Rust Insights

Server profile

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf

Offline, with 0 of 200 players on; ranked #15,180 of every public Rust server, the top 70%. It last wiped 12d ago.

Filed under 2x moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 200 players now 0% full
07-day averagepeak –
#15,180ranktop 70%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct16 Oct23 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days usual gap between real wipes
14% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctFri 9 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 16:05 UTC12d ago 0 – running 0
Fri 9 Oct, 16:05 UTC19d ago 1 halved by day 2 7 days 0
Thu 8 Oct, 21:22 UTC20d ago 1 – 0.8 days 0
Fri 2 Oct, 16:04 UTC26d ago 0 – 6.2 days 0
Thu 1 Oct, 23:03 UTC FW27d ago 0 – 0.7 days 0
Sat 26 Sep, 20:54 UTC32d ago 0 – 5.1 days 0
Fri 25 Sep, 16:05 UTC33d ago 1 – 1.2 days 0
Fri 18 Sep, 16:05 UTC40d ago 0 – 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 801 on average360/450
  2. Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 597 on average159/225
  3. Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 368 on average167/200
  4. EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 349 on average72/150
  5. Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 327 on average416/580
  6. MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average65/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, what happens on wipe day?

Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

When does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf wipe, and how often?

No next wipe can be predicted for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 12 days 9 hours have passed since its current world was created.

About the server

On what version does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf currently run?

Running on Linux, RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf is on Rust network protocol 2634 and build 167231. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, and is it online?

The last sighting of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf was 12 days 4 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf sit?

There is no region published for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 87.192.103.104:28015 is where it answers.

Server tags

How should you read the tags listed for RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

The tags gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): It holds 200 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167231 (Build): Build 167231 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf appear?

The Rust Insights lists that carry RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf are Rust servers with a 2x gather rate and Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player counts

What does the population of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf look like?

RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf was last seen 12 days 4 hours ago and is offline right now.

Where does RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf sit in the rankings?

Player hours over seven days put RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf at #15,180, within the top 70% of the ranked field.

Settings and rules

How is RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf configured, and what rules apply?

The name of RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf says 2x gather. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Size 4,000 and seed 1172717498 define the procedural map on RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join RUSTY DUCK 2x | Solo/Duo/Trio/Quad | Modded Vanilla | High Perf?

Type client.connect 87.192.103.104:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp200
Max players It holds 200 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs167231
Build Build 167231 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.