Server profile · EU
TEAM PROJECT
Offline, with 0 of 150 players on; ranked #14,833 of every public Rust server, the top 67%. It last wiped 4d ago.
Offline EU 87.117.33.33:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
From its schedule tag.
Next wipe Friday 30 October, 18:11 UTC, in 2d 23h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 23hFri 30 Oct, 18:11 UTC
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 9d 23hFri 6 Nov, 18:11 UTC
- 16d 23hFri 13 Nov, 18:11 UTC
- 23d 23hFri 20 Nov, 18:11 UTC
- 30d 23hFri 27 Nov, 18:11 UTC
- 37d 0hThu 3 Dec, 19:00 UTCFW
- 37d 23hFri 4 Dec, 18:11 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 18:11 UTC4d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:46 UTC13d ago | 1 | held half | 9.1 days | 1 |
| Sun 4 Oct, 16:50 UTC23d ago | 0 | – | 10 days | 1 |
| Tue 22 Sep, 18:39 UTC34d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC37d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC43d ago | 0 | – | 6.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe cycle
On TEAM PROJECT, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 3.
When does TEAM PROJECT wipe, and how often?
Its tag sets the prediction: too few wipes on TEAM PROJECT are on record to confirm the schedule. Friday 30 October at 18:11 UTC is when the next wipe is due. This world dates from 4 days ago. The tags list wipes as weekly.
Server details
On what version does TEAM PROJECT currently run?
The Rust build is network protocol 2635 and build 167781, running on Linux, for TEAM PROJECT. Joining needs your game on the same protocol, which Steam updates for you.
Has TEAM PROJECT stayed online, and is it up now?
The last sighting of TEAM PROJECT was 3 days 23 hours ago, and it is offline at present. The last 7 full days gave 1 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does TEAM PROJECT run from?
With its EU tag, TEAM PROJECT lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 87.117.33.33:28015 is where it answers.
Lists and tags
How should you read the tags listed for TEAM PROJECT?
These tags come from TEAM PROJECT and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp150 (Max players): It holds 150 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does TEAM PROJECT turn up among the Rust Insights lists and filters?
These Rust Insights lists include TEAM PROJECT: Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population history
What does the population of TEAM PROJECT look like?
The last time TEAM PROJECT was seen online was 3 days 23 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.
In the ranking of Rust servers, where does TEAM PROJECT place?
In Europe, TEAM PROJECT is #2,524; across all ranked servers it is #14,833 on seven-day player hours, in the top 67%.
Map and rules
How is TEAM PROJECT configured, and what rules apply?
No gather rate appears in the name of TEAM PROJECT. Groups can reach 8 players, which is the default in the game. You get battlefield as the game mode, fast PvP with kits and high rates. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.
What is the map on TEAM PROJECT?
Size 1,750 and seed 1337 define the procedural map on TEAM PROJECT, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.
How to join
What is the way to join TEAM PROJECT?
Open the console with F1 in Rust and enter client.connect 87.117.33.33:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.