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Rust Insights

Server profile · EU

TEAM PROJECT

Offline, with 0 of 150 players on; ranked #14,833 of every public Rust server, the top 67%. It last wiped 4d ago.

Filed under weekly wipes vanillamoddedoxide
Launch Rust and join
0/ 150 players now 0% full
07-day averagepeak 1
#14,833ranktop 67% · #2524 in EU
4d agolast wipeweekly schedule
2d 23hnext wipeFri 30 Oct, 18:11 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 67% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 18:11 UTC, in 2d 23h. Its weekly schedule tag · low confidence

9.1 days usual gap between real wipes
40% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

Coming wipes

  1. 2d 23hFri 30 Oct, 18:11 UTC
  2. 9d 0hThu 5 Nov, 19:00 UTCFW
  3. 9d 23hFri 6 Nov, 18:11 UTC
  4. 16d 23hFri 13 Nov, 18:11 UTC
  5. 23d 23hFri 20 Nov, 18:11 UTC
  6. 30d 23hFri 27 Nov, 18:11 UTC
  7. 37d 0hThu 3 Dec, 19:00 UTCFW
  8. 37d 23hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC4d ago 1 – running 0
Wed 14 Oct, 16:46 UTC13d ago 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC23d ago 0 – 10 days 1
Tue 22 Sep, 18:39 UTC34d ago 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC37d ago 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC43d ago 0 – 6.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 4 on average6/100
  2. RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10EU · groups of 50+ · 5x · weekly · 175 on average363/365
  3. CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 54 on average144/165
  4. X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 9 on average16/200
  5. KRISTALIX RUST - X50 | NOLIMIT | 27.10EU · groups of 30+ · 50x · weekly · 7 on average33/150
  6. EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|SkinboEU · groups of 10+ · 20x · weekly · 4 on average20/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On TEAM PROJECT, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. In 50% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 3.

When does TEAM PROJECT wipe, and how often?

Its tag sets the prediction: too few wipes on TEAM PROJECT are on record to confirm the schedule. Friday 30 October at 18:11 UTC is when the next wipe is due. This world dates from 4 days ago. The tags list wipes as weekly.

Server details

On what version does TEAM PROJECT currently run?

The Rust build is network protocol 2635 and build 167781, running on Linux, for TEAM PROJECT. Joining needs your game on the same protocol, which Steam updates for you.

Has TEAM PROJECT stayed online, and is it up now?

The last sighting of TEAM PROJECT was 3 days 23 hours ago, and it is offline at present. The last 7 full days gave 1 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does TEAM PROJECT run from?

With its EU tag, TEAM PROJECT lists itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 87.117.33.33:28015 is where it answers.

Lists and tags

How should you read the tags listed for TEAM PROJECT?

These tags come from TEAM PROJECT and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp150 (Max players): It holds 150 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Wipes arrive weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does TEAM PROJECT turn up among the Rust Insights lists and filters?

These Rust Insights lists include TEAM PROJECT: Rust servers in Europe, Modded Rust servers, explained and Battlefield Rust servers, with figures. On the server list, the filters that surface it are Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population history

What does the population of TEAM PROJECT look like?

The last time TEAM PROJECT was seen online was 3 days 23 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 1.

In the ranking of Rust servers, where does TEAM PROJECT place?

In Europe, TEAM PROJECT is #2,524; across all ranked servers it is #14,833 on seven-day player hours, in the top 67%.

Map and rules

How is TEAM PROJECT configured, and what rules apply?

No gather rate appears in the name of TEAM PROJECT. Groups can reach 8 players, which is the default in the game. You get battlefield as the game mode, fast PvP with kits and high rates. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. VAC is on: Valve's anti-cheat is active.

What is the map on TEAM PROJECT?

Size 1,750 and seed 1337 define the procedural map on TEAM PROJECT, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

How to join

What is the way to join TEAM PROJECT?

Open the console with F1 in Rust and enter client.connect 87.117.33.33:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp150
Max players It holds 150 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs167781
Build Build 167781 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes arrive weekly.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^i
Battlefield High rates and kits drive fast PvP here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.