Server profile · EU
Bob's Test Server
Online, with 0 of 100 players on; ranked #5,730 of every public Rust server, the top 26%. It last wiped 24d ago.
Online EU 87.104.249.6:28015 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 26% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:37 UTC24d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Bob's Test Server?
The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd on the server reached its peak.
How often does Bob's Test Server wipe, and on which day?
The only wipe on Bob's Test Server is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 24 days 1 hours ago. Its tags state a monthly wipe schedule.
Server
Does Bob's Test Server hold a steady frame rate?
Server fps averaged 95 over 48 hours; the lowest reading was 57. The world held a peak of 117,138 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,416 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Bob's Test Server?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Bob's Test Server. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Bob's Test Server, and is it up at the moment?
At the time of this check Bob's Test Server is online. About 36 hours ago is when it last restarted, judged from the uptime it reports. It spent 145 of the last 7 full days' 168 hours up, 86% of the time. The first record Rust Insights has of it is 29 September 2026.
Where does Bob's Test Server run from?
The EU tag is how Bob's Test Server places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 87.104.249.6:28015.
Server tags
How should you read the tags listed for Bob's Test Server?
These tags come from Bob's Test Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Bob's Test Server?
Bob's Test Server appears among the following Rust Insights lists: Rust servers in Europe and Modded Rust servers, explained. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on Bob's Test Server right now, and how does that number move?
At the time of this refresh, Bob's Test Server holds 0 players on 100 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 04:00 UTC, with an average of 1 players.
In the ranking of Rust servers, where does Bob's Test Server place?
In Europe, Bob's Test Server is #1,825; across all ranked servers it is #5,730 on seven-day player hours, in the top 26%.
Rules and settings
How is Bob's Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of Bob's Test Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. VAC is on: Valve's anti-cheat is active.
What is the map on Bob's Test Server?
Bob's Test Server runs a procedural map of size 4,255 with seed 1549252653, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
Connecting
What is the way to join Bob's Test Server?
Type client.connect 87.104.249.6:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Rust's premium status is required to join. You will find its website at https://hapet.info/.