Server profile
DeNewGuy's Modded Test Server
Offline, with 0 of 10 players on; ranked #15,405 of every public Rust server, the top 69%. It last wiped 24d ago.
Offline 86.87.25.109:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does DeNewGuy's Modded Test Server wipe, and on which day?
The record of DeNewGuy's Modded Test Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 24 days 10 hours have passed since its current world was created.
Server
Which Rust version is DeNewGuy's Modded Test Server on?
Running on Linux, DeNewGuy's Modded Test Server is on Rust network protocol 2634 and build 166652. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is DeNewGuy's Modded Test Server, and is it up at the moment?
The last sighting of DeNewGuy's Modded Test Server was 5 days 10 hours ago, and it is offline at present. It spent 61 of the last 7 full days' 168 hours up, 36% of the time. On 3 October 2026 is when Rust Insights first saw it.
Where does DeNewGuy's Modded Test Server run from?
No region is published by DeNewGuy's Modded Test Server. Rust Insights reports the location a server declares, not the physical place of the machine. 86.87.25.109:28015 is where it answers.
Tags
What is meant by each tag on DeNewGuy's Modded Test Server?
When the game's server browser reads DeNewGuy's Modded Test Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does DeNewGuy's Modded Test Server appear?
DeNewGuy's Modded Test Server appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of DeNewGuy's Modded Test Server look like?
DeNewGuy's Modded Test Server was last seen 5 days 10 hours ago and is offline right now. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does DeNewGuy's Modded Test Server place?
Player hours over seven days put DeNewGuy's Modded Test Server at #15,405, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for DeNewGuy's Modded Test Server?
No gather rate appears in the name of DeNewGuy's Modded Test Server. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on DeNewGuy's Modded Test Server?
The game generates the map on DeNewGuy's Modded Test Server, which is procedural.
How to join
How do you connect to DeNewGuy's Modded Test Server?
To connect, start Rust and enter client.connect 86.87.25.109:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.