Server profile
[EU] Rust - Fatale Network
Offline, with 0 of 10 players on; ranked #15,420 of every public Rust server, the top 69%. It last wiped 14d ago.
Offline 86.80.158.145:28015 checked 19h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 04:39 UTC14d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does [EU] Rust - Fatale Network look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does [EU] Rust - Fatale Network wipe, and how often?
The record of [EU] Rust - Fatale Network's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 14 days 22 hours ago.
Server details
On what version does [EU] Rust - Fatale Network currently run?
Running on Linux, [EU] Rust - Fatale Network is on Rust network protocol 2634 and build 167584. Joining needs your game on the same protocol, which Steam updates for you.
Has [EU] Rust - Fatale Network stayed online, and is it up now?
[EU] Rust - Fatale Network is offline at the moment; the last time it was seen was 19 hours ago. It spent 153 of the last 7 full days' 168 hours up, 91% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for [EU] Rust - Fatale Network?
The name of [EU] Rust - Fatale Network points to Europe, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 86.80.158.145:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on [EU] Rust - Fatale Network?
The tags gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167584 (Build): Build 167584 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what [EU] Rust - Fatale Network publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does [EU] Rust - Fatale Network appear?
These Rust Insights lists include [EU] Rust - Fatale Network: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of [EU] Rust - Fatale Network look like?
[EU] Rust - Fatale Network was last seen 19 hours ago and is offline right now. Its average over seven days comes to 0 players.
Where does [EU] Rust - Fatale Network sit in the rankings?
Player hours over seven days put [EU] Rust - Fatale Network at #15,420, within the top 69% of the ranked field.
Rules and settings
How is [EU] Rust - Fatale Network configured, and what rules apply?
The name of [EU] Rust - Fatale Network does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on [EU] Rust - Fatale Network?
The game generates the map on [EU] Rust - Fatale Network, which is procedural.
Connecting
What is the way to join [EU] Rust - Fatale Network?
Open the console with F1 in Rust and enter client.connect 86.80.158.145:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.