Server profile
[EU] Shardfall | PvE MMO | One character, every world
Offline, with 0 of 400 players on; ranked #15,102 of every public Rust server, the top 70%. It last wiped 17d ago.
Offline 86.21.233.58:28035 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:51 UTC17d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at [EU] Shardfall | PvE MMO | One character, every world?
Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.
When does [EU] Shardfall | PvE MMO | One character, every world wipe, and how often?
Its rhythm cannot be read yet: [EU] Shardfall | PvE MMO | One character, every world has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 17 days 12 hours ago.
Server details
What Rust version is live on [EU] Shardfall | PvE MMO | One character, every world?
The Rust build is network protocol 2634 and build 167398, running on Windows, for [EU] Shardfall | PvE MMO | One character, every world. The same protocol is required to join, and Steam takes care of updating it.
Has [EU] Shardfall | PvE MMO | One character, every world stayed online, and is it up now?
[EU] Shardfall | PvE MMO | One character, every world is offline at the moment; the last time it was seen was 11 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 9 October 2026.
What location is listed for [EU] Shardfall | PvE MMO | One character, every world?
[EU] Shardfall | PvE MMO | One character, every world publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 86.21.233.58:28035.
Tags
How should you read the tags listed for [EU] Shardfall | PvE MMO | One character, every world?
When the game's server browser reads [EU] Shardfall | PvE MMO | One character, every world, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): 400 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does [EU] Shardfall | PvE MMO | One character, every world turn up among the Rust Insights lists and filters?
These Rust Insights lists include [EU] Shardfall | PvE MMO | One character, every world: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
How many players are on [EU] Shardfall | PvE MMO | One character, every world right now?
[EU] Shardfall | PvE MMO | One character, every world was last seen 11 days 21 hours ago and is offline right now.
How does [EU] Shardfall | PvE MMO | One character, every world compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [EU] Shardfall | PvE MMO | One character, every world at #15,102, among the top 70% of all ranked servers.
Settings and rules
What are the settings and rules for [EU] Shardfall | PvE MMO | One character, every world?
No gather rate appears in the name of [EU] Shardfall | PvE MMO | One character, every world. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.
What is the map on [EU] Shardfall | PvE MMO | One character, every world?
Size 1,000 and seed 2026 define the procedural map on [EU] Shardfall | PvE MMO | One character, every world, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to [EU] Shardfall | PvE MMO | One character, every world?
Open the console with F1 in Rust and enter client.connect 86.21.233.58:28035. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.