Server profile
Survivors 10x - Local Development
Offline, with 0 of 10 players on; ranked #6,991 of every public Rust server, the top 31%. It last wiped 8d ago.
Offline 86.172.208.118:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 18:45 UTC8d ago | 2 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Survivors 10x - Local Development?
Recent wipes peaked at 2 players on average. 27 hours into the latest wipe, the crowd on the server reached its peak.
When does Survivors 10x - Local Development wipe, and how often?
Its rhythm cannot be read yet: Survivors 10x - Local Development has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 8 days 17 hours ago.
Server
On what version does Survivors 10x - Local Development currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Survivors 10x - Local Development. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Survivors 10x - Local Development, and is it up at the moment?
Survivors 10x - Local Development is offline at the moment; the last time it was seen was 2 days 7 hours ago. It spent 45 of the last 7 full days' 168 hours up, 27% of the time. On 19 October 2026 is when Rust Insights first saw it.
What location is listed for Survivors 10x - Local Development?
A region is not published by Survivors 10x - Local Development. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 86.172.208.118:28015.
Server tags
Which meanings sit behind the tags on Survivors 10x - Local Development?
These tags come from Survivors 10x - Local Development and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Survivors 10x - Local Development turn up among the Rust Insights lists and filters?
These Rust Insights lists include Survivors 10x - Local Development: 10x Rust servers, by the numbers and Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Population history
What does the population of Survivors 10x - Local Development look like?
The last time Survivors 10x - Local Development was seen online was 2 days 7 hours ago, and it is offline now. A weekly average of 0 players goes with a peak of 3.
In the ranking of Rust servers, where does Survivors 10x - Local Development place?
On player hours for the last seven days, Survivors 10x - Local Development sits at #6,991, inside the top 31% of ranked servers.
Map and rules
How is Survivors 10x - Local Development configured, and what rules apply?
A 10x gather rate is what the name of Survivors 10x - Local Development states. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Survivors 10x - Local Development?
The game generates the map on Survivors 10x - Local Development, which is procedural.
Connecting
What is the way to join Survivors 10x - Local Development?
Type client.connect 86.172.208.118:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.