Server profile
cdogservers.net - Public
Online, with 0 of 400 players on; ranked #15,373 of every public Rust server, the top 69%. It last wiped 8d ago.
Online 86.135.82.110:28015 checked 2h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|636/675
- Rustoria.co - EU East Long485/525
- Rusty Moose |EU Main|59/250
- Rustoria.co - EU Main36/250
- Rustafied.com - EU Friday138/200
- Rustoria.co - EU East Medium255/300
The short version
Quick answers
From the figures on this page.
Wipe days
How often does cdogservers.net - Public wipe, and on which day?
Too few wipes are on record for cdogservers.net - Public to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 8 days 18 hours have passed since its current world was created.
About the server
What does performance look like on cdogservers.net - Public?
The 48-hour average for server fps is 92, and 64 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 209,347. It drew as much as 4,154 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Which Rust version is cdogservers.net - Public on?
The Rust build is network protocol 2634 and build 167781, running on Windows, for cdogservers.net - Public. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for cdogservers.net - Public, and is it online?
At the time of this check cdogservers.net - Public is online. About 18 hours ago is when it last restarted, judged from the uptime it reports. It spent 137 of the last 6 full days' 144 hours up, 95% of the time. The first record Rust Insights has of it is 21 October 2026.
In which location does cdogservers.net - Public sit?
There is no region published for cdogservers.net - Public. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 86.135.82.110:28015.
Server tags
How should you read the tags listed for cdogservers.net - Public?
When the game's server browser reads cdogservers.net - Public, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp400 (Max players): The slot count is 400; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does cdogservers.net - Public turn up among the Rust Insights lists and filters?
These Rust Insights lists include cdogservers.net - Public: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
What does the population of cdogservers.net - Public look like?
cdogservers.net - Public shows 0 players at the moment, against 400 slots. Its average over seven days comes to 0 players.
Where does cdogservers.net - Public sit in the rankings?
Player hours over seven days put cdogservers.net - Public at #15,373, within the top 69% of the ranked field.
Rules and settings
What are the settings and rules for cdogservers.net - Public?
Nothing about gather rate is given in the name of cdogservers.net - Public. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on cdogservers.net - Public?
cdogservers.net - Public runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto cdogservers.net - Public?
Type client.connect 86.135.82.110:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.