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Rust Insights

Server profile

Rust Development Server

Offline, with 1 of 3 players on; ranked #4,906 of every public Rust server, the top 22%. It last wiped 5d ago.

Filed under
Launch Rust and join
1/ 3 players now 33% full
17-day averagepeak 1
#4,906ranktop 22%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75105:0009:0013:0018:0006:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Note: Top 22% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
20% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctThu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:35 UTC5d ago 1 – running 1
Thu 22 Oct, 17:52 UTC6d ago 1 – 1 days 1
Tue 20 Oct, 14:58 UTC8d ago 1 held half 2.1 days 1
Tue 20 Oct, 07:50 UTC8d ago 1 – 0.3 days 1
Sat 17 Oct, 17:24 UTC11d ago 1 held half 2.6 days 1
Sat 17 Oct, 05:18 UTC11d ago 1 – 0.5 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average328/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average215/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average38/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average30/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average56/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average74/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Rust Development Server, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does Rust Development Server wipe, and on which day?

No next wipe can be predicted for Rust Development Server, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 5 days 4 hours have passed since its current world was created.

About the server

On what version does Rust Development Server currently run?

Rust network protocol 2635 and build 168909 on Windows is what Rust Development Server runs. The same protocol is required to join, and Steam takes care of updating it.

Has Rust Development Server stayed online, and is it up now?

Offline at the moment, Rust Development Server was last seen 6 hours ago. The last 7 full days gave 57 of 168 hours up, or 34% of the time. The first record Rust Insights has of it is 13 October 2026.

Where does Rust Development Server run from?

A region is not published by Rust Development Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 86.120.159.44:28015.

Server tags

What is meant by each tag on Rust Development Server?

These tags come from Rust Development Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Rust Development Server appear?

The Rust Insights lists that carry Rust Development Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on Rust Development Server right now?

Rust Development Server was last seen 6 hours ago and is offline right now. The seven-day average is 1 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 05:00 UTC, averaging 1 players.

Where does Rust Development Server sit in the rankings?

The player-hours ranking for the last seven days puts Rust Development Server at #4,906, among the top 22% of all ranked servers.

Map and rules

What settings and rules apply on Rust Development Server?

The name of Rust Development Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched off.

Which map is live on Rust Development Server?

A procedural map, generated by the game, is what Rust Development Server runs.

Connecting

How do you connect to Rust Development Server?

To connect, start Rust and enter client.connect 86.120.159.44:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players 3 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.