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Rust Insights

Server profile

Tin & Blood

Offline, with 0 of 100 players on; ranked #15,491 of every public Rust server, the top 69%. It last wiped 46d ago.

Filed under
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,491ranktop 69%
46d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average675/750
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 343 on average50/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 339 on average84/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 315 on average370/450
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average184/250
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 260 on average170/250

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does Tin & Blood wipe?

Its rhythm cannot be read yet: Tin & Blood has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 46 days ago.

Server

What Rust version is live on Tin & Blood?

Running on Linux, Tin & Blood is on Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.

Has Tin & Blood stayed online, and is it up now?

Tin & Blood is offline at the moment; the last time it was seen was 37 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 19 September 2026.

Where does Tin & Blood run from?

No region is published by Tin & Blood. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 85.72.240.52:35005.

Tags

How should you read the tags listed for Tin & Blood?

When the game's server browser reads Tin & Blood, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Tin & Blood?

Tin & Blood appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What does the population of Tin & Blood look like?

Tin & Blood was last seen 37 days 6 hours ago and is offline right now.

How does Tin & Blood compare with other Rust servers in the ranking?

Player hours over seven days put Tin & Blood at #15,491, within the top 69% of the ranked field.

Settings and rules

What settings and rules apply on Tin & Blood?

No gather rate appears in the name of Tin & Blood. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map on Tin & Blood?

Size 6,000 and seed 1789661113 define the procedural map on Tin & Blood, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join Tin & Blood?

To connect, start Rust and enter client.connect 85.72.240.52:35005 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs164530
Build It runs game build 164530.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.