Server profile
Tin & Blood
Offline, with 0 of 100 players on; ranked #15,491 of every public Rust server, the top 69%. It last wiped 46d ago.
Offline 85.72.240.52:35005 checked 37d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|675/750
- Rustoria.co - EU Main50/250
- Rusty Moose |EU Main|84/250
- Rustoria.co - EU East Long370/450
- Rustoria.co - EU East Medium184/250
- Rustafied.com - EU Friday170/250
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Tin & Blood wipe?
Its rhythm cannot be read yet: Tin & Blood has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 46 days ago.
Server
What Rust version is live on Tin & Blood?
Running on Linux, Tin & Blood is on Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Has Tin & Blood stayed online, and is it up now?
Tin & Blood is offline at the moment; the last time it was seen was 37 days 6 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 19 September 2026.
Where does Tin & Blood run from?
No region is published by Tin & Blood. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 85.72.240.52:35005.
Tags
How should you read the tags listed for Tin & Blood?
When the game's server browser reads Tin & Blood, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Tin & Blood?
Tin & Blood appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What does the population of Tin & Blood look like?
Tin & Blood was last seen 37 days 6 hours ago and is offline right now.
How does Tin & Blood compare with other Rust servers in the ranking?
Player hours over seven days put Tin & Blood at #15,491, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on Tin & Blood?
No gather rate appears in the name of Tin & Blood. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map on Tin & Blood?
Size 6,000 and seed 1789661113 define the procedural map on Tin & Blood, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Tin & Blood?
To connect, start Rust and enter client.connect 85.72.240.52:35005 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.