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Rust Insights

Server profile

Hell and Heaven

Offline, with 0 of 100 players on; ranked #15,934 of every public Rust server, the top 70%. It last wiped 26d ago.

Filed under
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,934ranktop 70%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.4 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:13 UTC26d ago 0 – running 0
Wed 30 Sep, 18:23 UTC28d ago 0 – 1.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average588/675
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average363/525
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average49/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average40/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average130/200
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average140/300

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Hell and Heaven?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does Hell and Heaven wipe, and on which day?

Its rhythm cannot be read yet: Hell and Heaven has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 days 16 hours ago.

Server

Which Rust version is Hell and Heaven on?

Running on Windows, Hell and Heaven is on Rust network protocol 2634 and build 166494. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is Hell and Heaven, and is it up at the moment?

Hell and Heaven is offline at the moment; the last time it was seen was 26 days 4 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.

In which location does Hell and Heaven sit?

No region is published by Hell and Heaven. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 85.204.18.46:28015.

Tags

How should you read the tags listed for Hell and Heaven?

When the game's server browser reads Hell and Heaven, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Hell and Heaven?

These Rust Insights lists include Hell and Heaven: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How many players are on Hell and Heaven right now?

Hell and Heaven is offline at the moment; the last sighting was 26 days 4 hours ago.

How does Hell and Heaven compare with other Rust servers in the ranking?

On player hours for the last seven days, Hell and Heaven sits at #15,934, inside the top 70% of ranked servers.

Settings and rules

What are the settings and rules for Hell and Heaven?

The name of Hell and Heaven does not state a gather rate. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map on Hell and Heaven?

The game generates the map on Hell and Heaven, which is procedural.

Join

How can you get onto Hell and Heaven?

Open the console with F1 in Rust and enter client.connect 85.204.18.46:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs166494
Build It runs game build 166494.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.