Server profile
>>TGC<<
Offline, with 1 of 20 players on; ranked #6,158 of every public Rust server, the top 28%. It last wiped 14d ago.
Offline 85.190.160.9:10500 checked 15h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 28% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|555/625
- Rustoria.co - EU East Long418/450
- Rusty Moose |EU Main|136/250
- Rustafied.com - EU Friday51/100
- Rustoria.co - EU Main153/250
- Rustoria.co - EU East Medium292/225
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does >>TGC<< wipe, and how often?
Too few wipes are on record for >>TGC<< to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 14 days 20 hours have passed since its current world was created.
About the server
What does performance look like on >>TGC<<?
Server fps averaged 32 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 65,251. Memory use peaked at 1,379 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is >>TGC<< on?
Running on Windows, >>TGC<< is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is >>TGC<<, and is it up at the moment?
Offline at the moment, >>TGC<< was last seen 15 hours ago. About 1 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 20 of 168 hours up, or 12% of the time. The first record Rust Insights has of it is 14 October 2026.
In which location does >>TGC<< sit?
No region is published by >>TGC<<. Rust Insights reports the location a server declares, not the physical place of the machine. 85.190.160.9:10500 is where it answers.
Lists and tags
Which meanings sit behind the tags on >>TGC<<?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set are what >>TGC<< publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does >>TGC<< turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry >>TGC<< are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on >>TGC<< right now?
The last time >>TGC<< was seen online was 15 hours ago, and it is offline now. Over the past week it peaked at 2 and averaged 1 players. Its strongest hour in the past 48 was 21:00 UTC, with an average of 2 players.
Where does >>TGC<< sit in the rankings?
On player hours for the last seven days, >>TGC<< sits at #6,158, inside the top 28% of ranked servers.
Rules and settings
What are the settings and rules for >>TGC<<?
The name of >>TGC<< does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
Which map is live on >>TGC<<?
The game generates the map on >>TGC<<: procedural, size 3,500, seed 6738. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to >>TGC<<?
Type client.connect 85.190.160.9:10500 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
