Server profile · EU
Rust
Online, with 0 of 100 players on; ranked #8,567 of every public Rust server, the top 39%. It last wiped 11d ago.
Online EU 85.175.6.244:28400 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 01:27 UTC11d ago | 3 | – | running | 0 |
| Tue 13 Oct, 20:07 UTC15d ago | 4 | halved by day 1 | 4.2 days | 0 |
| Mon 12 Oct, 20:30 UTC16d ago | 4 | – | 1 days | 0 |
| Mon 12 Oct, 00:13 UTC17d ago | 4 | – | 0.8 days | 0 |
| Sun 11 Oct, 15:53 UTC17d ago | 1 | – | 0.3 days | 1 |
| Sat 10 Oct, 19:07 UTC18d ago | 1 | – | 0.9 days | 0 |
| Fri 2 Oct, 18:18 UTC26d ago | 3 | halved by day 1 | 8 days | 1 |
| Wed 30 Sep, 17:34 UTC28d ago | 2 | held half | 2 days | 2 |
| Sat 26 Sep, 19:34 UTC32d ago | 5 | halved by day 1 | 3.9 days | 0 |
| Mon 14 Sep, 15:48 UTC44d ago | 3 | halved by day 1 | 12.2 days | 0 |
| Sun 13 Sep, 19:40 UTC45d ago | 3 | – | 0.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On Rust, what happens on wipe day?
Recent wipes peaked at 4 players on average. The peak crowd on this wipe came 42 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.
How often does Rust wipe, and on which day?
Each month Rust wipes, and only with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 11 days 11 hours ago. Its tags state a monthly wipe schedule.
About the server
Does Rust hold a steady frame rate?
Server fps averaged 59 over 48 hours; the lowest reading was 59. The world held a peak of 14,655 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,482 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Rust currently run?
Running on Windows, Rust is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Rust, and is it online?
Rust is currently reachable and online. About 2 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Rust?
Its EU tag is what Rust uses to list itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 85.175.6.244:28400.
Server tags
What is meant by each tag on Rust?
These tags come from Rust and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^m (Monthly): The wipe cycle is monthly and lines up with Facepunch's force wipe; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Find it in the browser under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Rust?
These Rust Insights lists include Rust: Rust servers in Europe and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Player counts
How many players are on Rust right now, and how does that number move?
At the time of this refresh, Rust holds 0 players on 100 slots. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 18:00 UTC, averaging 1 players.
How does Rust compare with other Rust servers in the ranking?
Rust holds #8,567 for player hours over the last seven days, #2,146 in Europe and in the top 39% of all ranked servers.
Rules and settings
What settings and rules apply on Rust?
Nothing about gather rate is given in the name of Rust. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on Rust?
Rust runs a procedural map of size 2,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How do you connect to Rust?
Type client.connect 85.175.6.244:28400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
