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Rust Insights

Server profile

Ray's Local Server

Offline, with 1 of 1 players on; ranked #14,244 of every public Rust server, the top 65%. It last wiped 10d ago.

Filed under
Launch Rust and join
1/ 1 players now 100% full
07-day averagepeak –
#14,244ranktop 65%
10d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k5 Oct9 Oct13 Oct18 Oct22 Oct26 Oct

Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7.1 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 19 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 12:54 UTC10d ago 1 – running 1
Mon 12 Oct, 11:11 UTC17d ago 1 – 7.1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average198/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average271/300
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average709/800
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average41/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average802/900
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average636/725

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Ray's Local Server look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked.

How often does Ray's Local Server wipe, and on which day?

Too few wipes are on record for Ray's Local Server to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 10 days 9 hours have passed since its current world was created.

About the server

What Rust version is live on Ray's Local Server?

The Rust build is network protocol 2634 and build 166652, running on Windows, for Ray's Local Server. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Ray's Local Server, and is it online?

Offline at the moment, Ray's Local Server was last seen 10 days 8 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 5 October 2026.

In which location does Ray's Local Server sit?

There is no region published for Ray's Local Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 85.145.208.129:28015.

Lists and tags

How should you read the tags listed for Ray's Local Server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): 1 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what Ray's Local Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Ray's Local Server?

The Rust Insights lists that carry Ray's Local Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How many players are on Ray's Local Server right now, and how does that number move?

The last time Ray's Local Server was seen online was 10 days 8 hours ago, and it is offline now.

Where does Ray's Local Server sit in the rankings?

Player hours over seven days put Ray's Local Server at #14,244, within the top 65% of the ranked field.

Map and rules

What are the settings and rules for Ray's Local Server?

No gather rate appears in the name of Ray's Local Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.

How to join

How do you connect to Ray's Local Server?

To connect, start Rust and enter client.connect 85.145.208.129:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp1
Max players 1 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.