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Rust Insights

Server profile

4Netplayers 311023

Online, with 0 of 10 players on; ranked #15,411 of every public Rust server, the top 69%. It last wiped 22d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,411ranktop 69%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0010:0003:0010:0018:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304003:0010:0003:0010:0018:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.8 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 5 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:12 UTC22d ago 0 – running 0
Sun 4 Oct, 03:10 UTC23d ago 0 – 1.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average260/300
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average15/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average32/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average116/200
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average44/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average49/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

On 4Netplayers 311023, what happens on wipe day?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does 4Netplayers 311023 wipe?

Too few wipes are on record for 4Netplayers 311023 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 22 days 4 hours have passed since its current world was created.

Server details

Does 4Netplayers 311023 hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 29. Buildings, deployables and the rest took the entity count as high as 89,714. It drew as much as 3,491 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is 4Netplayers 311023 on?

Running on Linux, 4Netplayers 311023 is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is 4Netplayers 311023, and is it up at the moment?

At the time of this check 4Netplayers 311023 is online. About 21 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 159 of 168 hours up, or 95% of the time. Rust Insights first logged this server on 13 September 2026.

Where does 4Netplayers 311023 run from?

No region is published by 4Netplayers 311023. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 85.14.211.6:20000.

Tags

Which meanings sit behind the tags on 4Netplayers 311023?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty are what 4Netplayers 311023 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does 4Netplayers 311023 appear?

These Rust Insights lists include 4Netplayers 311023: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on 4Netplayers 311023 right now?

At the time of this refresh, 4Netplayers 311023 holds 0 players on 10 slots. Its average over seven days comes to 0 players.

Where does 4Netplayers 311023 sit in the rankings?

The player-hours ranking for the last seven days puts 4Netplayers 311023 at #15,411, among the top 69% of all ranked servers.

Settings and rules

What are the settings and rules for 4Netplayers 311023?

The name of 4Netplayers 311023 does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

What is the map on 4Netplayers 311023?

4Netplayers 311023 runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto 4Netplayers 311023?

Type client.connect 85.14.211.6:20000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.