Server profile
4Netplayers Rust Server
Online, with 0 of 16 players on; ranked #15,353 of every public Rust server, the top 69%. It last wiped 13d ago.
Online 85.14.206.27:23400 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:11 UTC13d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|169/250
- Rustoria.co - EU East Long108/200
- Rusty Moose |EU Main|16/250
- Rustoria.co - EU Main15/250
- Rustafied.com - EU Friday16/100
- Rustoria.co - EU East Medium21/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does 4Netplayers Rust Server look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does 4Netplayers Rust Server wipe, and on which day?
The record of 4Netplayers Rust Server's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 13 days 16 hours ago.
About the server
How well does 4Netplayers Rust Server perform?
Server fps averaged 30 over 48 hours; the lowest reading was 29. Buildings, deployables and the rest took the entity count as high as 99,120. Memory use peaked at 3,000 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does 4Netplayers Rust Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for 4Netplayers Rust Server, and is it online?
Right now 4Netplayers Rust Server is up and running. The uptime it reports puts the last restart at about 3 days 17 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for 4Netplayers Rust Server?
No region is published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 85.14.206.27:23400 is where it answers.
Lists and tags
Which meanings sit behind the tags on 4Netplayers Rust Server?
When the game's server browser reads 4Netplayers Rust Server, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp16 (Max players): The slot count is 16; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does 4Netplayers Rust Server appear?
4Netplayers Rust Server appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on 4Netplayers Rust Server right now?
Of its 16 slots, 4Netplayers Rust Server currently has 0 filled. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does 4Netplayers Rust Server place?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #15,353, among the top 69% of all ranked servers.
Settings and rules
What are the settings and rules for 4Netplayers Rust Server?
No gather rate appears in the name of 4Netplayers Rust Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
What is the map on 4Netplayers Rust Server?
Size 4,000 and seed 2147483647 define the procedural map on 4Netplayers Rust Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join 4Netplayers Rust Server?
Type client.connect 85.14.206.27:23400 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.