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Rust Insights

Server profile

LOST RUST PVE

Online, with 5 of 100 players on; ranked #1,555 of every public Rust server, the top 7%. It last wiped 13d ago.

Filed under biweekly wipes moddedoxidepve
Launch Rust and join Website
The server's own banner, as it publishes it.
5/ 100 players now 5% full
47-day averagepeak 12
#1,555ranktop 7%
13d agolast wipebiweekly schedule
21hnext wipeThu 29 Oct, 16:24 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 7% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 16:24 UTC, in 21h. Its biweekly schedule tag · low confidence

12.3 days usual gap between real wipes
67% on rhythm of its recent wipes
14 wipe-day peak players, last three wipes
0% crowd held else halves by day 10.5

Coming wipes

  1. 21hThu 29 Oct, 16:24 UTC
  2. 8d 0hThu 5 Nov, 19:00 UTCFW
  3. 14d 21hThu 12 Nov, 16:24 UTC
  4. 28d 21hThu 26 Nov, 16:24 UTC
  5. 36d 0hThu 3 Dec, 19:00 UTCFW
  6. 42d 21hThu 10 Dec, 16:24 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:24 UTC13d ago 11 – running 3
Sat 3 Oct, 08:45 UTC25d ago 15 halved by day 10 12.3 days 5
Thu 1 Oct, 18:25 UTC FW27d ago 15 – 1.6 days 3
Thu 17 Sep, 16:23 UTC41d ago 12 halved by day 11 14.1 days 7

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average203/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 237 on average296/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 101 on average75/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average51/200
  5. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average82/100
  6. Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 50 on average24/250

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does LOST RUST PVE look like once wipe day arrives?

The average busiest point of its recent wipes was 14 players. 21 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 10.5.

On what schedule does LOST RUST PVE wipe?

The prediction for LOST RUST PVE follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Thursday 29 October at 16:24 UTC. This world dates from 13 days 2 hours ago. The tags give wipes as every two weeks.

Server details

What does performance look like on LOST RUST PVE?

Average server fps over the last 48 hours was 56, with a floor of 30. Buildings, deployables and the rest took the entity count as high as 142,988. Memory use peaked at 4,047 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does LOST RUST PVE currently run?

Running on Linux, LOST RUST PVE is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for LOST RUST PVE, and is it online?

At the time of this check LOST RUST PVE is online. Going by the uptime figure it gives, its last restart was around 15 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for LOST RUST PVE?

A region is not published by LOST RUST PVE. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 85.12.211.252:28015.

Lists and tags

How should you read the tags listed for LOST RUST PVE?

These tags come from LOST RUST PVE and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does LOST RUST PVE appear?

LOST RUST PVE appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on LOST RUST PVE right now?

Of its 100 slots, LOST RUST PVE currently has 5 filled. A weekly average of 4 players goes with a peak of 12. Its strongest hour in the past 48 was 14:00 UTC, with an average of 11 players.

In the ranking of Rust servers, where does LOST RUST PVE place?

Player hours over seven days put LOST RUST PVE at #1,555, within the top 7% of the ranked field.

Map and rules

What settings and rules apply on LOST RUST PVE?

The name of LOST RUST PVE does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

Which map is live on LOST RUST PVE?

The game generates the map on LOST RUST PVE: procedural, size 4,250, seed 630951396. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How can you get onto LOST RUST PVE?

Open the console with F1 in Rust and enter client.connect 85.12.211.252:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://lostrust.online/ is its website.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.