Server profile
TestServer
Offline, with 0 of 10 players on; ranked #15,895 of every public Rust server, the top 70%. It last wiped 26d ago.
Offline 85.112.61.39:28015 checked 25d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|649/700
- Rustoria.co - EU East Long442/475
- Rustoria.co - EU Main41/250
- Rusty Moose |EU Main|48/250
- Rustoria.co - EU East Medium185/200
- Rustafied.com - EU Friday116/150
The short version
Quick answers
From the figures on this page.
Wipe days
When does TestServer wipe, and how often?
Too few wipes are on record for TestServer to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 26 days 1 hours ago.
Server
What Rust version is live on TestServer?
The Rust build is network protocol 2634 and build 166586, running on Windows, for TestServer. You can only join if your game is on the same protocol; Steam handles that update.
Has TestServer stayed online, and is it up now?
The last sighting of TestServer was 25 days 23 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 2 October 2026.
In which location does TestServer sit?
No region is published by TestServer. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 85.112.61.39:28015.
Tags
What is meant by each tag on TestServer?
When the game's server browser reads TestServer, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does TestServer turn up among the Rust Insights lists and filters?
These Rust Insights lists include TestServer: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on TestServer right now, and how does that number move?
TestServer is offline at the moment; the last sighting was 25 days 23 hours ago.
How does TestServer compare with other Rust servers in the ranking?
Player hours over seven days put TestServer at #15,895, within the top 70% of the ranked field.
Rules and settings
What are the settings and rules for TestServer?
The name of TestServer does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
How to join
What is the way to join TestServer?
To connect, start Rust and enter client.connect 85.112.61.39:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.