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Live edition95,616 playing on 11,877 servers

Rust Insights

Server profile

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Online, with 0 of 50 players on; ranked #10,390 of every public Rust server, the top 47%. It last wiped 9d ago.

Filed under
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 2
#10,390ranktop 47%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040019:0004:0013:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct20 Oct27 Oct

Note: Top 47% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.8 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 18 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 18:12 UTC9d ago 0 – running 0
Fri 2 Oct, 06:48 UTC25d ago 1 halved by day 3 16.5 days 0
Thu 1 Oct, 03:04 UTC26d ago 0 – 1.2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average822/850
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average51/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average129/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average463/525
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average284/350
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average213/300

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 41 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 3.

On what schedule does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE wipe?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 9 days ago.

Server details

How well does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE perform?

The 48-hour average for server fps is 171, and 138 was the lowest seen. At its highest the entity count reached 49,367: buildings, deployables and everything else. The highest memory figure was 1,903 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE on?

Rust network protocol 2635 and build 168909 on Linux is what REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and is it online?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is currently reachable and online. Going by the uptime figure it gives, its last restart was around 35 hours ago. The last 7 full days gave 157 of 168 hours up, or 93% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sit?

There is no region published for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Rust Insights reports the location a server declares, not the physical place of the machine. 85.1.29.131:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set are what REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

These Rust Insights lists include REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE look like?

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE shows 0 players at the moment, against 50 slots. Over the past week it peaked at 2 and averaged 0 players.

In the ranking of Rust servers, where does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE place?

On player hours for the last seven days, REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE sits at #10,390, inside the top 47% of ranked servers.

Rules and settings

How is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE configured, and what rules apply?

Nothing about gather rate is given in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Community is the browser category it appears in. Anti-cheat: VAC, from Valve, is on.

Which map is live on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Size 3,000 and seed 190440001 define the procedural map on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?

Type client.connect 85.1.29.131:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.