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Rust Insights

Server profile

EpicFuse Reachability PoC

Offline, with 0 of 10 players on; ranked #15,496 of every public Rust server, the top 67%. It last wiped 37d ago.

Filed under
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak –
#15,496ranktop 67%
37d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

No hourly players around its wipes yet.

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 06:02 UTC37d ago 0 – running 3

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average303/375
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average394/475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average952/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average42/100
  5. eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
  6. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average981/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On EpicFuse Reachability PoC, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

How often does EpicFuse Reachability PoC wipe, and on which day?

Its rhythm cannot be read yet: EpicFuse Reachability PoC has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 37 days 13 hours ago.

Server

What Rust version is live on EpicFuse Reachability PoC?

Rust network protocol 2633 and build 164530 on Linux is what EpicFuse Reachability PoC runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for EpicFuse Reachability PoC, and is it online?

The last sighting of EpicFuse Reachability PoC was 37 days 13 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 22 September 2026 is when Rust Insights first saw it.

Where does EpicFuse Reachability PoC run from?

No region is published by EpicFuse Reachability PoC. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 84.173.128.251:28015.

Server tags

How should you read the tags listed for EpicFuse Reachability PoC?

These tags come from EpicFuse Reachability PoC and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does EpicFuse Reachability PoC appear?

The Rust Insights lists that carry EpicFuse Reachability PoC are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How many players are on EpicFuse Reachability PoC right now?

EpicFuse Reachability PoC is offline at the moment; the last sighting was 37 days 13 hours ago.

In the ranking of Rust servers, where does EpicFuse Reachability PoC place?

The player-hours ranking for the last seven days puts EpicFuse Reachability PoC at #15,496, among the top 67% of all ranked servers.

Settings and rules

What settings and rules apply on EpicFuse Reachability PoC?

Nothing about gather rate is given in the name of EpicFuse Reachability PoC. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. VAC is on: Valve's anti-cheat is active.

Which map is live on EpicFuse Reachability PoC?

The game generates the map on EpicFuse Reachability PoC, which is procedural.

Join

What is the way to join EpicFuse Reachability PoC?

Type client.connect 84.173.128.251:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.