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Rust Insights

Server profile

JellyJoker

Offline, with 0 of 500 players on; ranked #15,478 of every public Rust server, the top 71%. It last wiped 34d ago.

Filed under
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak –
#15,478ranktop 71%
34d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 23 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 18:54 UTC34d ago 0 – running 0
Wed 23 Sep, 12:23 UTC34d ago 0 – 0.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 536 on average423/475
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average208/225
  3. Rustoria.co - EU MainEU · groups of 16+ · weekly · 318 on average24/250
  4. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 317 on average27/250
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average136/200
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average45/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at JellyJoker?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

How often does JellyJoker wipe, and on which day?

Its rhythm cannot be read yet: JellyJoker has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 34 days 13 hours have passed since its current world was created.

Server details

On what version does JellyJoker currently run?

Rust network protocol 2633 and build 165217 on Windows is what JellyJoker runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for JellyJoker, and is it online?

JellyJoker is offline at the moment; the last time it was seen was 34 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 23 September 2026.

What location is listed for JellyJoker?

No region is published by JellyJoker. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 84.166.21.126:28015.

Lists and tags

Which meanings sit behind the tags on JellyJoker?

The tags gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty are what JellyJoker publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does JellyJoker turn up among the Rust Insights lists and filters?

These Rust Insights lists include JellyJoker: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on JellyJoker right now?

The last time JellyJoker was seen online was 34 days 13 hours ago, and it is offline now.

How does JellyJoker compare with other Rust servers in the ranking?

Player hours over seven days put JellyJoker at #15,478, within the top 71% of the ranked field.

Settings and rules

What are the settings and rules for JellyJoker?

The name of JellyJoker does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.

Which map is live on JellyJoker?

The map on JellyJoker is procedural and the game generates it.

Connecting

How do you connect to JellyJoker?

Type client.connect 84.166.21.126:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players The slot count is 500.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.