Server profile
Test
Offline, with 0 of 3 players on; ranked #15,568 of every public Rust server, the top 71%. It last wiped 16d ago.
Offline 84.166.194.199:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|581/575
- Rustoria.co - EU East Long365/400
- Rustoria.co - EU Main37/250
- Rusty Moose |EU Main|44/250
- Rustoria.co - EU East Medium164/200
- Rustafied.com - EU Friday74/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Test wipe, and on which day?
Its rhythm cannot be read yet: Test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 16 days 23 hours have passed since its current world was created.
Server
On what version does Test currently run?
Running on Windows, Test is on Rust network protocol 2634 and build 166652. Joining needs your game on the same protocol, which Steam updates for you.
Has Test stayed online, and is it up now?
The last sighting of Test was 16 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 12 October 2026.
What location is listed for Test?
There is no region published for Test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 84.166.194.199:28015.
Server tags
Which meanings sit behind the tags on Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): It holds 3 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Test are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on Test right now?
Test is offline at the moment; the last sighting was 16 days 3 hours ago.
Where does Test sit in the rankings?
Player hours over seven days put Test at #15,568, within the top 71% of the ranked field.
Settings and rules
How is Test configured, and what rules apply?
The name of Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. The server has Valve's VAC anti-cheat switched on.
What is the map on Test?
A procedural map, generated by the game, is what Test runs.
Connecting
How can you get onto Test?
Open the console with F1 in Rust and enter client.connect 84.166.194.199:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.