Server profile
Mod testing ground
Offline, with 1 of 500 players on; ranked #12,911 of every public Rust server, the top 60%. It last wiped 23d ago.
Offline 84.15.220.97:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 60% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|595/575
- Rustoria.co - EU East Long364/400
- Rustoria.co - EU Main37/250
- Rusty Moose |EU Main|46/250
- Rustoria.co - EU East Medium164/200
- Rustafied.com - EU Friday80/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Mod testing ground wipe, and on which day?
Its rhythm cannot be read yet: Mod testing ground has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 23 days 20 hours ago.
Server
Which Rust version is Mod testing ground on?
The Rust build is network protocol 2634 and build 166652, running on Windows, for Mod testing ground. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Mod testing ground, and is it up at the moment?
The last sighting of Mod testing ground was 11 days 16 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 16 October 2026.
In which location does Mod testing ground sit?
There is no region published for Mod testing ground. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 84.15.220.97:28015.
Tags
What is meant by each tag on Mod testing ground?
These tags come from Mod testing ground and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^y (Carbon): The plugin framework here is Carbon. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Mod testing ground?
These Rust Insights lists include Mod testing ground: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.
Population
How many players are on Mod testing ground right now?
Mod testing ground is offline at the moment; the last sighting was 11 days 16 hours ago.
Where does Mod testing ground sit in the rankings?
On player hours for the last seven days, Mod testing ground sits at #12,911, inside the top 60% of ranked servers.
Map and rules
What are the settings and rules for Mod testing ground?
The name of Mod testing ground does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Mod testing ground?
The game generates the map on Mod testing ground, which is procedural.
Connecting
How do you connect to Mod testing ground?
Open the console with F1 in Rust and enter client.connect 84.15.220.97:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.