Server profile
Rusted #1
Online, with 0 of 20 players on; ranked #11,399 of every public Rust server, the top 51%. It last wiped 6d ago.
Online 83.243.140.3:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 10:48 UTC6d ago | 1 | – | running | 0 |
| Thu 15 Oct, 10:39 UTC13d ago | 1 | halved by day 1 | 7 days | 0 |
| Wed 7 Oct, 14:18 UTC21d ago | 1 | halved by day 1 | 7.8 days | 0 |
| Tue 6 Oct, 21:29 UTC22d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 23:24 UTC28d ago | 1 | halved by day 1 | 5.9 days | 0 |
| Mon 28 Sep, 04:24 UTC31d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Wed 23 Sep, 15:50 UTC35d ago | 1 | halved by day 1 | 4.5 days | 0 |
| Mon 21 Sep, 10:20 UTC37d ago | 1 | halved by day 1 | 2.2 days | 0 |
| Wed 16 Sep, 16:47 UTC42d ago | 1 | halved by day 1 | 4.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|196/250
- Rustoria.co - EU East Long182/200
- Rusty Moose |EU Main|16/250
- Rustoria.co - EU Main15/250
- Rustafied.com - EU Friday16/100
- Rustoria.co - EU East Medium90/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Rusted #1, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
When does Rusted #1 wipe, and how often?
Rusted #1 wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 19 hours have passed since its current world was created.
Server details
What Rust version is live on Rusted #1?
Running on Linux, Rusted #1 is on Rust network protocol 2635 and build 168837. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rusted #1, and is it online?
Right now Rusted #1 is up and running. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Rusted #1 run from?
No region is published by Rusted #1. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 83.243.140.3:28015.
Server tags
What is meant by each tag on Rusted #1?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168837 (Build): It runs game build 168837; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what Rusted #1 publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rusted #1 appear?
Rusted #1 appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of Rusted #1 look like?
At the time of this refresh, Rusted #1 holds 0 players on 20 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does Rusted #1 place?
Player hours over seven days put Rusted #1 at #11,399, within the top 51% of the ranked field.
Settings and rules
How is Rusted #1 configured, and what rules apply?
No gather rate appears in the name of Rusted #1. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.
How to join
How can you get onto Rusted #1?
Type client.connect 83.243.140.3:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.