Server profile
test
Offline, with 1 of 2 players on; ranked #14,543 of every public Rust server, the top 61%. It last wiped 30d ago.
Offline 83.23.140.41:28015 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|789/825
- Rustoria.co - EU Main47/250
- Rusty Moose |EU Main|122/250
- Rustoria.co - EU East Long404/500
- Rustoria.co - EU East Medium260/300
- Rustafied.com - EU Friday186/300
The short version
Quick answers
From the figures on this page.
Wipe days
When does test wipe, and how often?
Its rhythm cannot be read yet: test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 30 days 7 hours have passed since its current world was created.
Server details
On what version does test currently run?
The Rust build is network protocol 2633 and build 165217, running on Windows, for test. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is test, and is it up at the moment?
The last sighting of test was 29 days 6 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 28 September 2026.
In which location does test sit?
No region is published by test. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 83.23.140.41:28015 is where it answers.
Server tags
How should you read the tags listed for test?
These tags come from test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature test?
These Rust Insights lists include test: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population history
How many players are on test right now?
test was last seen 29 days 6 hours ago and is offline right now.
How does test compare with other Rust servers in the ranking?
Player hours over seven days put test at #14,543, within the top 61% of the ranked field.
Map and rules
What are the settings and rules for test?
No gather rate appears in the name of test. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
What is the map on test?
The game generates the map on test, which is procedural.
Connecting
How can you get onto test?
Type client.connect 83.23.140.41:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.