Server profile
RavenusDev - Map Test
Offline, with 1 of 1 players on; ranked #14,514 of every public Rust server, the top 61%. It last wiped 29d ago.
Offline 82.0.139.250:28015 checked 29d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 14:51 UTC29d ago | 1 | – | running | 0 |
| Mon 28 Sep, 22:38 UTC30d ago | 1 | – | 0.7 days | 0 |
| Mon 28 Sep, 13:37 UTC30d ago | 1 | – | 0.4 days | 0 |
| Tue 22 Sep, 21:19 UTC36d ago | 0 | – | 5.7 days | 1 |
| Wed 16 Sep, 18:17 UTC42d ago | 1 | – | 6.1 days | 1 |
| Tue 15 Sep, 19:51 UTC43d ago | 1 | – | 0.9 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|361/400
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- Rusty Moose |EU Main|38/250
- Rustoria.co - EU Main32/250
- Rustafied.com - EU Friday48/100
- Rustoria.co - EU East Medium175/200
The short version
Quick answers
From the figures on this page.
Wipe schedule
On RavenusDev - Map Test, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does RavenusDev - Map Test wipe, and on which day?
No next wipe can be predicted for RavenusDev - Map Test, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 29 days 19 hours ago.
About the server
On what version does RavenusDev - Map Test currently run?
Running on Windows, RavenusDev - Map Test is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for RavenusDev - Map Test, and is it online?
RavenusDev - Map Test is offline at the moment; the last time it was seen was 29 days 18 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
In which location does RavenusDev - Map Test sit?
A region is not published by RavenusDev - Map Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 82.0.139.250:28015.
Server tags
Which meanings sit behind the tags on RavenusDev - Map Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty are what RavenusDev - Map Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does RavenusDev - Map Test turn up among the Rust Insights lists and filters?
RavenusDev - Map Test appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on RavenusDev - Map Test right now, and how does that number move?
RavenusDev - Map Test is offline at the moment; the last sighting was 29 days 18 hours ago.
Where does RavenusDev - Map Test sit in the rankings?
Player hours over seven days put RavenusDev - Map Test at #14,514, within the top 61% of the ranked field.
Rules and settings
What are the settings and rules for RavenusDev - Map Test?
The name of RavenusDev - Map Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
How to join
What is the way to join RavenusDev - Map Test?
Type client.connect 82.0.139.250:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.