Server profile
My Local Testing Server
Offline, with 0 of 10 players on; ranked #15,448 of every public Rust server. It last wiped 42d ago.
Offline 81.235.8.222:28015 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|254/275
- Rustoria.co - EU East Long331/350
- eulongtest (private perf box)480/8
- Rusty Moose |EU Main|815/1000
- Rustafied.com - EU Friday46/100
- Rustoria.co - EU Main892/950
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does My Local Testing Server wipe, and how often?
Its rhythm cannot be read yet: My Local Testing Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 42 days have passed since its current world was created.
Server
Which Rust version is My Local Testing Server on?
Rust network protocol 2633 and build 164530 on Windows is what My Local Testing Server runs. The same protocol is required to join, and Steam takes care of updating it.
Has My Local Testing Server stayed online, and is it up now?
Offline at the moment, My Local Testing Server was last seen 42 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 17 September 2026.
In which location does My Local Testing Server sit?
A region is not published by My Local Testing Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 81.235.8.222:28015.
Lists and tags
How should you read the tags listed for My Local Testing Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set are what My Local Testing Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature My Local Testing Server?
The Rust Insights lists that carry My Local Testing Server are Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on My Local Testing Server right now, and how does that number move?
My Local Testing Server was last seen 42 days ago and is offline right now.
How does My Local Testing Server compare with other Rust servers in the ranking?
On player hours for the last seven days, My Local Testing Server sits at #15,448, inside the top – of ranked servers.
Rules and settings
What settings and rules apply on My Local Testing Server?
The name of My Local Testing Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Community is the browser category it appears in. VAC is on: Valve's anti-cheat is active.
What is the map on My Local Testing Server?
The map on My Local Testing Server is procedural and the game generates it.
Connecting
What is the way to join My Local Testing Server?
Type client.connect 81.235.8.222:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.