Server profile
RustyRing, EU, 50% Decay
Online, with 0 of 150 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 11d ago.
Online 81.16.176.157:7201 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:29 UTC11d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at RustyRing, EU, 50% Decay?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 7 hours after it started.
When does RustyRing, EU, 50% Decay wipe, and how often?
Its rhythm cannot be read yet: RustyRing, EU, 50% Decay has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 8 hours have passed since its current world was created.
Server details
What does performance look like on RustyRing, EU, 50% Decay?
Server fps averaged 94 over 48 hours; the lowest reading was 42. Buildings, deployables and the rest took the entity count as high as 70,916. It drew as much as 3,715 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on RustyRing, EU, 50% Decay?
The Rust build is network protocol 2635 and build 167781, running on Linux, for RustyRing, EU, 50% Decay. The same protocol is required to join, and Steam takes care of updating it.
How reliable is RustyRing, EU, 50% Decay, and is it up at the moment?
Right now RustyRing, EU, 50% Decay is up and running. About 2 days 22 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for RustyRing, EU, 50% Decay?
RustyRing, EU, 50% Decay publishes no region tag, but Europe is where its name points. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 81.16.176.157:7201 is where it answers.
Lists and tags
What is meant by each tag on RustyRing, EU, 50% Decay?
When the game's server browser reads RustyRing, EU, 50% Decay, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): 150 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does RustyRing, EU, 50% Decay turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustyRing, EU, 50% Decay: Rust servers in Europe and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on RustyRing, EU, 50% Decay right now?
RustyRing, EU, 50% Decay shows 0 players at the moment, against 150 slots. A seven-day average of 0 players puts the last week in context.
Where does RustyRing, EU, 50% Decay sit in the rankings?
Player hours over seven days put RustyRing, EU, 50% Decay at #15,327, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on RustyRing, EU, 50% Decay?
No gather rate appears in the name of RustyRing, EU, 50% Decay. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on RustyRing, EU, 50% Decay?
Size 3,500 and seed 1048813131 define the procedural map on RustyRing, EU, 50% Decay, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join RustyRing, EU, 50% Decay?
To connect, start Rust and enter client.connect 81.16.176.157:7201 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
