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Rust Insights

Server profile

Level Zero private Rust acceptance

Offline, with 0 of ? players on; ranked #15,338 of every public Rust server, the top 69%. It last wiped 3d ago.

Filed under
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,338ranktop 69%
3d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average421/400
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average346/350
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average35/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average30/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average50/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average141/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Level Zero private Rust acceptance wipe, and how often?

Its rhythm cannot be read yet: Level Zero private Rust acceptance has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 3 days 5 hours ago.

About the server

On what version does Level Zero private Rust acceptance currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Level Zero private Rust acceptance. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Level Zero private Rust acceptance, and is it online?

The last sighting of Level Zero private Rust acceptance was 3 days 5 hours ago, and it is offline at present. It spent 0 of the last 2 full days' 48 hours up, 0% of the time. The first record Rust Insights has of it is 26 October 2026.

Where does Level Zero private Rust acceptance run from?

A region is not published by Level Zero private Rust acceptance. Rust Insights reports the location a server declares, not the physical place of the machine. 81.142.113.85:29996 is where it answers.

Server tags

What is meant by each tag on Level Zero private Rust acceptance?

When the game's server browser reads Level Zero private Rust acceptance, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Level Zero private Rust acceptance?

Level Zero private Rust acceptance appears among the following Rust Insights lists: Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What does the population of Level Zero private Rust acceptance look like?

The last time Level Zero private Rust acceptance was seen online was 3 days 5 hours ago, and it is offline now. Its average over seven days comes to 0 players.

How does Level Zero private Rust acceptance compare with other Rust servers in the ranking?

On player hours for the last seven days, Level Zero private Rust acceptance sits at #15,338, inside the top 69% of ranked servers.

Settings and rules

How is Level Zero private Rust acceptance configured, and what rules apply?

The name of Level Zero private Rust acceptance does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.

Which map is live on Level Zero private Rust acceptance?

A procedural map, generated by the game, is what Level Zero private Rust acceptance runs.

Join

What is the way to join Level Zero private Rust acceptance?

To connect, start Rust and enter client.connect 81.142.113.85:29996 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It holds 0 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.