Server profile
Production-test-server
Offline, with 1 of 1 players on; ranked #13,767 of every public Rust server, the top 61%. It last wiped 22d ago.
Offline 81.141.211.204:28015 checked 22d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:03 UTC22d ago | 1 | – | running | 0 |
| Sun 4 Oct, 12:11 UTC24d ago | 1 | – | 2 days | 0 |
| Thu 1 Oct, 11:42 UTC27d ago | 1 | – | 3 days | 1 |
| Tue 29 Sep, 17:24 UTC29d ago | 1 | – | 1.8 days | 0 |
| Sat 26 Sep, 21:43 UTC32d ago | 1 | held half | 2.8 days | 0 |
| Thu 17 Sep, 11:41 UTC41d ago | 1 | halved by day 2 | 9.4 days | 1 |
| Wed 16 Sep, 09:10 UTC42d ago | 1 | – | 1.1 days | 1 |
| Wed 16 Sep, 01:02 UTC43d ago | 1 | – | 0.3 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Production-test-server look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 2.
How often does Production-test-server wipe, and on which day?
The only wipe on Production-test-server is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 22 days 20 hours have passed since its current world was created. Wipes run monthly, as its tags say.
Server details
What Rust version is live on Production-test-server?
Running on Windows, Production-test-server is on Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Production-test-server, and is it online?
Offline at the moment, Production-test-server was last seen 22 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 14 September 2026.
What location is listed for Production-test-server?
No region is published by Production-test-server. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 81.141.211.204:28015.
Lists and tags
Which meanings sit behind the tags on Production-test-server?
When the game's server browser reads Production-test-server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Production-test-server?
These Rust Insights lists include Production-test-server: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population history
How many players are on Production-test-server right now, and how does that number move?
Production-test-server was last seen 22 days 18 hours ago and is offline right now.
Where does Production-test-server sit in the rankings?
On player hours for the last seven days, Production-test-server sits at #13,767, inside the top 61% of ranked servers.
Settings and rules
What are the settings and rules for Production-test-server?
Nothing about gather rate is given in the name of Production-test-server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Connecting
How can you get onto Production-test-server?
To connect, start Rust and enter client.connect 81.141.211.204:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.