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Rust Insights

Server profile

JonDoughandfriends

Online, with 0 of 50 players on; ranked #15,270 of every public Rust server, the top 69%. It last wiped 28d ago.

Filed under
Launch Rust and join
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak –
#15,270ranktop 69%
28d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123408:0017:0003:0012:0021:0006:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608008:0017:0003:0012:0021:0006:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

8.8 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctMon 14 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW28d ago 0 – running 0
Mon 14 Sep, 10:23 UTC45d ago 1 halved by day 1 17.3 days 0
Mon 14 Sep, 01:19 UTC46d ago 1 – 0.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 463 on average123/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average142/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average297/275
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average8/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 264 on average288/300
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average563/575

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does JonDoughandfriends look like once wipe day arrives?

Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.

On what schedule does JonDoughandfriends wipe?

There is no next wipe to predict: JonDoughandfriends wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 28 days 13 hours ago.

Server

Does JonDoughandfriends hold a steady frame rate?

Average server fps over the last 48 hours was 58, with a floor of 45. The world held a peak of 146,423 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,563 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on JonDoughandfriends?

The Rust build is network protocol 2635 and build 168909, running on Windows, for JonDoughandfriends. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is JonDoughandfriends, and is it up at the moment?

JonDoughandfriends is currently reachable and online. About 7 days 11 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for JonDoughandfriends?

No region is published by JonDoughandfriends. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 81.0.246.242:28315.

Server tags

Which meanings sit behind the tags on JonDoughandfriends?

When the game's server browser reads JonDoughandfriends, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature JonDoughandfriends?

These Rust Insights lists include JonDoughandfriends: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

What does the population of JonDoughandfriends look like?

JonDoughandfriends shows 0 players at the moment, against 50 slots. Across the past week the mean was 0 players.

Where does JonDoughandfriends sit in the rankings?

On player hours for the last seven days, JonDoughandfriends sits at #15,270, inside the top 69% of ranked servers.

Rules and settings

What settings and rules apply on JonDoughandfriends?

Nothing about gather rate is given in the name of JonDoughandfriends. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

Which map is live on JonDoughandfriends?

JonDoughandfriends runs a procedural map of size 5,000 with seed 2147483647, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join JonDoughandfriends?

Open the console with F1 in Rust and enter client.connect 81.0.246.242:28315. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.