Server profile
RustMods.win | TEST SERVER
Offline, with 0 of 10 players on; ranked #15,493 of every public Rust server, the top 67%. It last wiped 35d ago.
Offline 80.89.74.45:28015 checked 35d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 00:05 UTC35d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|500/625
- Rustoria.co - EU Main30/250
- Rusty Moose |EU Main|50/250
- Rustoria.co - EU East Long257/325
- Rustoria.co - EU East Medium98/200
- Rustafied.com - EU Friday110/150
The short version
Quick answers
From the figures on this page.
Wipe days
What does RustMods.win | TEST SERVER look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does RustMods.win | TEST SERVER wipe, and on which day?
Too few wipes are on record for RustMods.win | TEST SERVER to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 35 days 23 hours ago.
About the server
Which Rust version is RustMods.win | TEST SERVER on?
Running on Windows, RustMods.win | TEST SERVER is on Rust network protocol 2633 and build 164530. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RustMods.win | TEST SERVER, and is it up at the moment?
The last sighting of RustMods.win | TEST SERVER was 35 days 22 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 21 September 2026.
Where does RustMods.win | TEST SERVER run from?
A region is not published by RustMods.win | TEST SERVER. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 80.89.74.45:28015.
Server tags
What is meant by each tag on RustMods.win | TEST SERVER?
These tags come from RustMods.win | TEST SERVER and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RustMods.win | TEST SERVER turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustMods.win | TEST SERVER: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on RustMods.win | TEST SERVER right now?
The last time RustMods.win | TEST SERVER was seen online was 35 days 22 hours ago, and it is offline now.
In the ranking of Rust servers, where does RustMods.win | TEST SERVER place?
On player hours for the last seven days, RustMods.win | TEST SERVER sits at #15,493, inside the top 67% of ranked servers.
Rules and settings
What settings and rules apply on RustMods.win | TEST SERVER?
The name of RustMods.win | TEST SERVER does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.
What is the map on RustMods.win | TEST SERVER?
A procedural map, generated by the game, is what RustMods.win | TEST SERVER runs.
Connecting
How can you get onto RustMods.win | TEST SERVER?
Open the console with F1 in Rust and enter client.connect 80.89.74.45:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.