Server profile
Pirate Moon | Island Journey
Online, with 0 of 10 players on; ranked #15,399 of every public Rust server, the top 69%. It last wiped 26d ago.
Online 80.242.59.111:35000 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:38 UTC FW26d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:22 UTC27d ago | 1 | – | 0.8 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|517/250
- Rustoria.co - EU East Long339/325
- Rustoria.co - EU Main34/250
- Rusty Moose |EU Main|40/250
- Rustoria.co - EU East Medium154/200
- Rustafied.com - EU Friday78/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On Pirate Moon | Island Journey, what happens on wipe day?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 2 hours after it started.
On what schedule does Pirate Moon | Island Journey wipe?
The record of Pirate Moon | Island Journey's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 16 hours have passed since its current world was created.
Server
Does Pirate Moon | Island Journey hold a steady frame rate?
Average server fps over the last 48 hours was 199, with a floor of 120. The world held a peak of 38,453 entities, counting buildings, deployables and all the rest. It drew as much as 3,593 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is Pirate Moon | Island Journey on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Pirate Moon | Island Journey. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Pirate Moon | Island Journey, and is it online?
At the time of this check Pirate Moon | Island Journey is online. Going by the uptime figure it gives, its last restart was around 5 days 13 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 30 September 2026.
Where does Pirate Moon | Island Journey run from?
There is no region published for Pirate Moon | Island Journey. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 80.242.59.111:35000.
Server tags
Which meanings sit behind the tags on Pirate Moon | Island Journey?
These tags come from Pirate Moon | Island Journey and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Pirate Moon | Island Journey?
These Rust Insights lists include Pirate Moon | Island Journey: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
How many players are on Pirate Moon | Island Journey right now?
Of its 10 slots, Pirate Moon | Island Journey currently has 0 filled. A seven-day average of 0 players puts the last week in context.
Where does Pirate Moon | Island Journey sit in the rankings?
On player hours for the last seven days, Pirate Moon | Island Journey sits at #15,399, inside the top 69% of ranked servers.
Rules and settings
How is Pirate Moon | Island Journey configured, and what rules apply?
No gather rate appears in the name of Pirate Moon | Island Journey. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. The server has Valve's VAC anti-cheat switched on.
Which map is live on Pirate Moon | Island Journey?
Pirate Moon | Island Journey runs a procedural map of size 4,500 with seed 12345, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
How do you connect to Pirate Moon | Island Journey?
Type client.connect 80.242.59.111:35000 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
