Server profile
Dagnabbits testserver
Offline, with 0 of 10 players on; ranked #15,369 of every public Rust server, the top 70%. It last wiped 12d ago.
Offline 80.208.80.139:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 06:20 UTC12d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|815/850
- Rustoria.co - EU Main61/250
- Rusty Moose |EU Main|124/250
- Rustoria.co - EU East Long534/575
- Rustoria.co - EU East Medium313/350
- Rustafied.com - EU Friday217/325
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Dagnabbits testserver?
At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.
When does Dagnabbits testserver wipe, and how often?
The record of Dagnabbits testserver's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 12 days 11 hours ago.
Server
Which Rust version is Dagnabbits testserver on?
Running on Linux, Dagnabbits testserver is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has Dagnabbits testserver stayed online, and is it up now?
The last sighting of Dagnabbits testserver was 4 days 18 hours ago, and it is offline at present. It spent 3 of the last 7 full days' 168 hours up, 2% of the time. The first record Rust Insights has of it is 17 September 2026.
In which location does Dagnabbits testserver sit?
There is no region published for Dagnabbits testserver. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 80.208.80.139:28015.
Server tags
What is meant by each tag on Dagnabbits testserver?
These tags come from Dagnabbits testserver and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Dagnabbits testserver turn up among the Rust Insights lists and filters?
Dagnabbits testserver appears among the following Rust Insights lists: Best Rust community servers. On the server list, the filters that surface it are Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
What does the population of Dagnabbits testserver look like?
The last time Dagnabbits testserver was seen online was 4 days 18 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does Dagnabbits testserver compare with other Rust servers in the ranking?
On player hours for the last seven days, Dagnabbits testserver sits at #15,369, inside the top 70% of ranked servers.
Rules and settings
What settings and rules apply on Dagnabbits testserver?
No gather rate appears in the name of Dagnabbits testserver. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. You will find it listed under Community in the server browser. The server has Valve's VAC anti-cheat switched on.
What is the map on Dagnabbits testserver?
Size 4,500 and seed 981907749 define the procedural map on Dagnabbits testserver, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join Dagnabbits testserver?
To connect, start Rust and enter client.connect 80.208.80.139:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.