Server profile · EU
Realistic RUST
Offline, with 0 of 100 players on; ranked #15,150 of every public Rust server. It last wiped 54d ago.
Offline EU 80.187.86.179:28015 checked 45d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Realistic RUST wipe, and how often?
Its rhythm cannot be read yet: Realistic RUST has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 54 days 10 hours ago.
About the server
On what version does Realistic RUST currently run?
Running on Windows, Realistic RUST is on Rust network protocol 2633 and build 163794. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Realistic RUST, and is it online?
The last sighting of Realistic RUST was 45 days 1 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Realistic RUST run from?
The EU tag is how Realistic RUST places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 80.187.86.179:28015 is where it answers.
Lists and tags
What is meant by each tag on Realistic RUST?
The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^k (Build server): Base design and practice are the point; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe are what Realistic RUST publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Realistic RUST turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Realistic RUST are Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Realistic RUST right now?
Realistic RUST is offline at the moment; the last sighting was 45 days 1 hours ago.
In the ranking of Rust servers, where does Realistic RUST place?
In Europe, Realistic RUST is #2,501; across all ranked servers it is #15,150 on seven-day player hours, in the top –.
Rules and settings
How is Realistic RUST configured, and what rules apply?
Nothing about gather rate is given in the name of Realistic RUST. Groups can reach 8 players, which is the default in the game. build & creative is the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
How to join
How can you get onto Realistic RUST?
Open the console with F1 in Rust and enter client.connect 80.187.86.179:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.