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Rust Insights

Server profile · EU

Realistic RUST

Offline, with 0 of 100 players on; ranked #15,151 of every public Rust server, the top 70%. It last wiped 24d ago.

Filed under moddedoxidepve
Launch Rust and join
0/ 100 players now 0% full
07-day averagepeak –
#15,151ranktop 70% · #2596 in EU
24d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k8 Oct11 Oct14 Oct16 Oct19 Oct22 Oct

Note: Top 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average0/50
  2. BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average3/200
  3. BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average3/200
  4. PIGLAND V7 NOWIPE/PVE/KIT ХрюшкиEU · groups of 8+ · 2 on average1/20
  5. Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]EU · groups of 10+ · monthly · 2 on average0/100
  6. Хомка RU PvEEU · groups of 8+ · monthly · 1 on average1/100

The short version

Quick answers

From the figures on this page.

Wipe cycle

When does Realistic RUST wipe, and how often?

Its rhythm cannot be read yet: Realistic RUST has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 24 days 17 hours ago.

About the server

On what version does Realistic RUST currently run?

Rust network protocol 2634 and build 167781 on Windows is what Realistic RUST runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Realistic RUST, and is it up at the moment?

Realistic RUST is offline at the moment; the last time it was seen was 13 days 19 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 8 October 2026 is when Rust Insights first saw it.

Where does Realistic RUST run from?

The EU tag is how Realistic RUST places itself in Europe. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 80.187.125.20:28015.

Server tags

What is meant by each tag on Realistic RUST?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^k (Build server): Base design and practice are the point; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; EU (Europe): Find it in the browser under Europe are what Realistic RUST publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Realistic RUST turn up among the Rust Insights lists and filters?

Realistic RUST appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Rust PvE servers, live. You will find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on Realistic RUST right now?

Realistic RUST was last seen 13 days 19 hours ago and is offline right now.

In the ranking of Rust servers, where does Realistic RUST place?

Realistic RUST holds #15,151 for player hours over the last seven days, #2,596 in Europe and in the top 70% of all ranked servers.

Settings and rules

What are the settings and rules for Realistic RUST?

Nothing about gather rate is given in the name of Realistic RUST. No group limit is set, so the game's default of 8 players applies. You get build & creative as the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

How to join

What is the way to join Realistic RUST?

Type client.connect 80.187.125.20:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2634,^k,EU,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Gameplay

^k
Build server Base design and practice are the point.
^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

EU
Europe Find it in the browser under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.