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Live edition89,789 playing on 11,881 servers

Rust Insights

Server profile

Local Test Server

Offline, with 0 of 2 players on. It last wiped 44d ago.

Filed under
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
–rankscore 0
44d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

No rank history yet.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average789/825
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average47/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average122/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average404/500
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average260/300
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average186/300

The short version

Quick answers

From the figures on this page.

Wipe days

When does Local Test Server wipe, and how often?

Its rhythm cannot be read yet: Local Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 44 days 9 hours ago.

About the server

Which Rust version is Local Test Server on?

The Rust build is network protocol 2633 and build 163794, running on Windows, for Local Test Server. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Local Test Server, and is it up at the moment?

The last sighting of Local Test Server was 44 days 9 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Local Test Server run from?

There is no region published for Local Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 79.186.61.92:28015.

Server tags

What is meant by each tag on Local Test Server?

These tags come from Local Test Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Local Test Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Local Test Server are Best Rust community servers. You will find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population history

How many players are on Local Test Server right now, and how does that number move?

Local Test Server is offline at the moment; the last sighting was 44 days 9 hours ago.

Settings and rules

How is Local Test Server configured, and what rules apply?

No gather rate appears in the name of Local Test Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

Which map is live on Local Test Server?

The map on Local Test Server is procedural and the game generates it.

Connecting

How can you get onto Local Test Server?

Open the console with F1 in Rust and enter client.connect 79.186.61.92:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The slot count is 2.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs163794
Build It runs game build 163794.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.