Server profile
replays
Offline, with 0 of 1 players on; ranked #15,885 of every public Rust server, the top 72%. It last wiped 19d ago.
Offline 79.165.151.88:28082 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays|223/250
- Rustoria.co - EU Main14/250
- Rusty Moose |EU Main|18/250
- Rustoria.co - EU East Long133/200
- Rustoria.co - EU East Medium43/200
- Rustafied.com - EU Friday41/100
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does replays wipe?
Its rhythm cannot be read yet: replays has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 19 days 19 hours ago.
About the server
Which Rust version is replays on?
Running on Windows, replays is on Rust network protocol 2634 and build 167058. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for replays, and is it online?
Offline at the moment, replays was last seen 19 days 19 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 8 October 2026.
What location is listed for replays?
A region is not published by replays. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 79.165.151.88:28082.
Lists and tags
What is meant by each tag on replays?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are what replays publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature replays?
These Rust Insights lists include replays: Best Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
How many players are on replays right now?
replays is offline at the moment; the last sighting was 19 days 19 hours ago.
Where does replays sit in the rankings?
The player-hours ranking for the last seven days puts replays at #15,885, among the top 72% of all ranked servers.
Settings and rules
What are the settings and rules for replays?
No gather rate appears in the name of replays. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is on.
What is the map on replays?
A procedural map, generated by the game, is what replays runs.
How to join
How do you connect to replays?
Type client.connect 79.165.151.88:28082 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.