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Rust Insights

Server profile

Facepunch Unsecure

Online, with 5 of 6 players on; ranked #2,787 of every public Rust server, the top 13%. It last wiped 25d ago.

Filed under official
Launch Rust and join
The server's own banner, as it publishes it.
5/ 6 players now 83% full
17-day averagepeak 6
#2,787ranktop 13%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304019:0004:0013:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 13% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

18 days usual gap between real wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 10

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 28 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:31 UTC25d ago 3 – running 0
Mon 14 Sep, 11:50 UTC43d ago 6 halved by day 10 18 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average812/850
  2. Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average57/250
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average128/250
  4. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average537/575
  5. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average311/350
  6. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average231/325

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Facepunch Unsecure look like once wipe day arrives?

At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 28 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 10.

When does Facepunch Unsecure wipe, and how often?

Too few wipes are on record for Facepunch Unsecure to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 25 days 6 hours ago.

About the server

What does performance look like on Facepunch Unsecure?

Server fps averaged 30 over 48 hours; the lowest reading was 29. At its highest the entity count reached 118,524: buildings, deployables and everything else. Memory use peaked at 4,391 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on Facepunch Unsecure?

Rust network protocol 2635 and build 168909 on Windows is what Facepunch Unsecure runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Facepunch Unsecure, and is it up at the moment?

At the time of this check Facepunch Unsecure is online. Going by the uptime figure it gives, its last restart was around 4 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Facepunch Unsecure?

No region is published by Facepunch Unsecure. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 79.137.98.20:28021.

Tags

How should you read the tags listed for Facepunch Unsecure?

These tags come from Facepunch Unsecure and are read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp6 (Max players): It holds 6 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Who operates Facepunch Unsecure?

Facepunch Unsecure and 124 other servers we track all publish a playrust.com hostname, so the same operator most likely runs them.

On which Rust Insights lists does Facepunch Unsecure appear?

Facepunch Unsecure appears among the following Rust Insights lists: Official Rust servers, listed. These filters bring it up on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Population

What does the population of Facepunch Unsecure look like?

At the time of this refresh, Facepunch Unsecure holds 5 players on 6 slots. A weekly average of 1 players goes with a peak of 6. Look at the last 48 hours and the peak hour is 21:00 UTC, at 5 players on average.

In the ranking of Rust servers, where does Facepunch Unsecure place?

Player hours over seven days put Facepunch Unsecure at #2,787, within the top 13% of the ranked field.

Rules and settings

What settings and rules apply on Facepunch Unsecure?

No gather rate appears in the name of Facepunch Unsecure. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it in the Official tab in game. Anti-cheat: VAC, from Valve, is off.

Which map is live on Facepunch Unsecure?

Facepunch Unsecure runs a procedural map of size 4,500 with seed 6974352, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join Facepunch Unsecure?

Open the console with F1 in Rust and enter client.connect 79.137.98.20:28021. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp6,ptrak,$r?,v2635,gmrust,cs168909,ts8

On Rust Insights

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp6
Max players It holds 6 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.