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Rust Insights

Server profile

Facepunch Playtest

Online, with 0 of ? players on; ranked #12,371 of every public Rust server, the top 55%. It last wiped 28d ago.

Filed under official
Launch Rust and join
0/ ? players now
07-day averagepeak 1
#12,371ranktop 55%
28d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608021:0006:0015:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 55% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.6 days usual gap between real wipes
100% on rhythm of its recent wipes
9 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW28d ago 0 – running 0
Mon 28 Sep, 07:20 UTC31d ago 28+1 queue halved by day 1 3.4 days 0
Thu 24 Sep, 10:57 UTC35d ago 0 – 3.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average275/325
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average344/425
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average877/1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average49/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average934/1000
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average776/800

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Facepunch Playtest look like once wipe day arrives?

At their busiest, its recent wipes drew 9 players on average. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does Facepunch Playtest wipe, and on which day?

No next wipe can be predicted for Facepunch Playtest, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 28 days 2 hours ago.

About the server

How well does Facepunch Playtest perform?

Server fps averaged 55 over 48 hours; the lowest reading was 32. At its highest the entity count reached 402,000: buildings, deployables and everything else. It drew as much as 11,033 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Facepunch Playtest on?

Running on Windows, Facepunch Playtest is on Rust network protocol 2635 and build 169375. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Facepunch Playtest, and is it up at the moment?

Facepunch Playtest is currently reachable and online. Going by the uptime figure it gives, its last restart was around 2 days 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Facepunch Playtest run from?

There is no region published for Facepunch Playtest. Rust Insights reports the location a server declares, not the physical place of the machine. 79.137.98.20:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on Facepunch Playtest?

When the game's server browser reads Facepunch Playtest, it finds these tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots in total; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): To join you need the same version; protocol 2635; cs169375 (Build): Build 169375 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Who operates Facepunch Playtest?

A playrust.com hostname is published by Facepunch Playtest, and by 124 other servers we track, which suggests the same operator runs them.

Which Rust Insights filters and lists feature Facepunch Playtest?

These Rust Insights lists include Facepunch Playtest: Official Rust servers, listed. On the server list, the filters that surface it are Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Population history

How many players are on Facepunch Playtest right now?

0 players are connected to Facepunch Playtest right now. A weekly average of 0 players goes with a peak of 1. Look at the last 48 hours and the peak hour is 13:00 UTC, at 1 players on average.

How does Facepunch Playtest compare with other Rust servers in the ranking?

On player hours for the last seven days, Facepunch Playtest sits at #12,371, inside the top 55% of ranked servers.

Settings and rules

What are the settings and rules for Facepunch Playtest?

No gather rate appears in the name of Facepunch Playtest. The group cap stands at 100 players. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Rust's in-game Official tab lists this server. VAC is on: Valve's anti-cheat is active.

Which map is live on Facepunch Playtest?

Facepunch Playtest runs a procedural map of size 4,500 with seed 1377699477, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto Facepunch Playtest?

To connect, start Rust and enter client.connect 79.137.98.20:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100

On Rust Insights

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots in total.
ts100
Group limit Team size is capped at 100.
v2635
Protocol To join you need the same version; protocol 2635.
cs169375
Build Build 169375 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.