Server profile
[VSFF]SagullCove
Offline, with 0 of 32 players on; ranked #15,140 of every public Rust server, the top 70%. It last wiped 14d ago.
Offline 78.71.217.65:28019 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC14d ago | 0 | – | running | 0 |
| Thu 17 Sep, 21:19 UTC40d ago | 1 | halved by day 2 | 25.5 days | 0 |
| Thu 17 Sep, 13:45 UTC40d ago | 1 | – | 0.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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The short version
Quick answers
From the figures on this page.
Wipe days
On [VSFF]SagullCove, what happens on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 2.
When does [VSFF]SagullCove wipe, and how often?
No next wipe can be predicted for [VSFF]SagullCove, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 14 days 15 hours have passed since its current world was created.
Server details
What Rust version is live on [VSFF]SagullCove?
Rust network protocol 2634 and build 167781 on Linux is what [VSFF]SagullCove runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is [VSFF]SagullCove, and is it up at the moment?
[VSFF]SagullCove is offline at the moment; the last time it was seen was 11 days 18 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does [VSFF]SagullCove sit?
No region is published by [VSFF]SagullCove. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 78.71.217.65:28019.
Tags
What is meant by each tag on [VSFF]SagullCove?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp32 (Max players): The slot count is 32; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what [VSFF]SagullCove publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does [VSFF]SagullCove appear?
These Rust Insights lists include [VSFF]SagullCove: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on [VSFF]SagullCove right now, and how does that number move?
[VSFF]SagullCove is offline at the moment; the last sighting was 11 days 18 hours ago.
How does [VSFF]SagullCove compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts [VSFF]SagullCove at #15,140, among the top 70% of all ranked servers.
Map and rules
What are the settings and rules for [VSFF]SagullCove?
No gather rate appears in the name of [VSFF]SagullCove. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on [VSFF]SagullCove?
Size 5,000 and seed 186098361 define the procedural map on [VSFF]SagullCove, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
How can you get onto [VSFF]SagullCove?
Open the console with F1 in Rust and enter client.connect 78.71.217.65:28019. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.