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Rust Insights

Server profile · EU

Testmops Staging

Online, with 0 of 100 players on; ranked #15,269 of every public Rust server, the top 69%. It last wiped 1h ago.

Filed under
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak –
#15,269ranktop 69% · #2529 in EU
1h agolast wipeno schedule published
6d 16hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040003:0012:0022:0006:0015:0000:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

35 days usual gap between real wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW
  3. 34d 22hFri 4 Dec, 00:22 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 30 Oct, 00:22 UTC1h ago – – running 0
Fri 25 Sep, 00:22 UTC35d ago 0 – 35 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 486 on average54/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average91/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average276/300
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average13/100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average355/375
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average278/300

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Testmops Staging?

Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does Testmops Staging wipe?

Wipes on Testmops Staging come every 5 weeks on Friday at 00:22 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are playing on now was made 1 hours ago.

Server details

What does performance look like on Testmops Staging?

Server fps averaged 215 over 48 hours; the lowest reading was 178. At its highest the entity count reached 71,000: buildings, deployables and everything else. Memory use peaked at 1,788 MB. A climbing entity count and low fps are what players experience as lag.

On what version does Testmops Staging currently run?

The Rust build is network protocol 2636 and build 169718, running on Linux, for Testmops Staging. You can only join if your game is on the same protocol; Steam handles that update.

Has Testmops Staging stayed online, and is it up now?

At the time of this check Testmops Staging is online. Going by the uptime figure it gives, its last restart was around 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does Testmops Staging run from?

Its EU tag is what Testmops Staging uses to list itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 78.47.21.235:29015.

Lists and tags

How should you read the tags listed for Testmops Staging?

When the game's server browser reads Testmops Staging, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2636 (Protocol): To join you need the same version; protocol 2636; cs169718 (Build): Build 169718 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; EU (Europe): Its browser listing sits under Europe. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Testmops Staging?

Testmops Staging appears among the following Rust Insights lists: Best Rust community servers and Rust servers in Europe. On the server list, the filters that surface it are Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

How many players are on Testmops Staging right now, and how does that number move?

Of its 100 slots, Testmops Staging currently has 0 filled. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does Testmops Staging place?

In Europe, Testmops Staging is #2,529; across all ranked servers it is #15,269 on seven-day player hours, in the top 69%.

Map and rules

What settings and rules apply on Testmops Staging?

The name of Testmops Staging does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. VAC is on: Valve's anti-cheat is active.

What is the map on Testmops Staging?

The game generates the map on Testmops Staging: procedural, size 3,500, seed 1660485855. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

How to join

How can you get onto Testmops Staging?

Open the console with F1 in Rust and enter client.connect 78.47.21.235:29015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/UNVRS.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2636,EU,gmvanilla,cs169718,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2636
Protocol To join you need the same version; protocol 2636.
cs169718
Build Build 169718 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.